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openworm
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skeletonExtraction
Transforms Sibernetic output into a COLLADA animation
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Implement extraction of transformation matrices between different muscles skeletons
#41
martinmadaras
closed
9 years ago
1
Implement extraction of muscles skeleton using PCA of the muscle particles positions
#40
martinmadaras
closed
9 years ago
0
Implement extraction of muscles skeleton using AABB bounding box of the muscle particles
#39
martinmadaras
closed
9 years ago
0
Modify skeleton extraction algorithm to produce skeleton along whole cuticle body, without the gaps in the front and in the back of the cuticle
#38
martinmadaras
opened
9 years ago
0
Merge SkeletonExtensions functions with OpenWorm wrapper functions
#37
martinmadaras
closed
9 years ago
0
Add all the modified skinning functionality into gepetto WebGL rendering
#36
martinmadaras
closed
9 years ago
0
Modify ColladaLoader.js to work with muscles and muscle bones
#35
martinmadaras
closed
9 years ago
1
Perform higher level evaluation of skinning weights based on skinning algorithm
#34
martinmadaras
closed
9 years ago
0
Extend importer of worm particles and Collada exporter to work with muscle particles
#33
martinmadaras
closed
9 years ago
0
Extend importer of worm particles and Collada exporter to work with muscle particles
#32
martinmadaras
closed
10 years ago
0
Mistake
#31
tarelli
closed
10 years ago
0
It might be suitable dynamically change tesselation of the skeleton during the skinning animation
#30
martinmadaras
opened
10 years ago
0
Later, the contraction of muscles should contract also surface of the cuticle
#29
martinmadaras
closed
9 years ago
0
Calculate and visualize the error between the simulation and skinned animation
#28
martinmadaras
closed
7 years ago
0
Extract muscle cells position
#27
tarelli
closed
10 years ago
2
Modify computation of the closest skeleton bones that control vertex in GDSW
#26
martinmadaras
closed
10 years ago
0
Enhence SDF skeleton extraction to produce skeletons with more segments
#25
martinmadaras
closed
10 years ago
1
Modify skinning matrices passed to shaders to be able stretch muscle particles along the bone using bone TNB matrix
#24
martinmadaras
closed
9 years ago
1
Implement extraction of muscles skeleton using AABB bounding box of the muscle particles
#23
martinmadaras
closed
9 years ago
0
Optimize Floyd-Warshall algorithm computed on worm cuticle surface used for computation of skinning weights
#22
martinmadaras
closed
10 years ago
0
Finalize OpenWorm Skeleton Extraction wrapper with SDF extraction algorihm
#21
martinmadaras
closed
10 years ago
0
Implement SDF skeleton extraction as a library and use it in openworm skeleton extraction wrapper + merge LBSE and LBSEU
#20
martinmadaras
closed
10 years ago
0
Analyse animation of muscle cells
#19
tarelli
closed
10 years ago
1
Visualization of skinning weights on the surface of the worm
#18
martinmadaras
closed
10 years ago
0
Implement OpenGL preview of exported worm cuticle simulation
#17
martinmadaras
closed
9 years ago
0
Implement OpenGL skinning for worm cuticle, extracted skeleton and transformation sequence
#16
martinmadaras
closed
9 years ago
0
Unclear language in README
#15
MichaelCurrie
closed
10 years ago
2
Implement export of whole skinning animation into Collada exporter
#14
martinmadaras
opened
10 years ago
1
Try Shape Diameter Function for extraction of worm skeleton
#13
martinmadaras
closed
10 years ago
0
Solve memory leaks in skeletonExtraction/LBSE_lib
#12
martinmadaras
closed
10 years ago
1
Analyze ColladaLoader.js, which changes are needed to stream the Collada animation
#11
martinmadaras
closed
9 years ago
1
Add gitignore file targeted at Visual Studio
#10
JimHokanson
closed
10 years ago
1
Create wrapper object for skeleton extraction demo
#9
martinmadaras
closed
10 years ago
0
Create loader for worm particles and membrane triangulation
#8
martinmadaras
closed
10 years ago
0
Create exporter of rotation matrices / quaternions from skeletons
#7
martinmadaras
closed
10 years ago
0
Evaluate quality of skinning weights
#6
tarelli
closed
10 years ago
0
Test skeleton extraction pipeline with connectivity info
#5
tarelli
closed
10 years ago
0
Create Collada exporter for Skeleton extraction prototype
#4
tarelli
closed
10 years ago
0
Extract library from thesis
#3
tarelli
closed
10 years ago
0
Populate README file
#2
tarelli
closed
10 years ago
0
Create cards for skeleton extraction plan
#1
tarelli
closed
10 years ago
0
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