issues
search
overload-development-community
/
OverloadLevelEditor
Overload Level Editor
MIT License
8
stars
6
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Add ability to customize prop and matcen HP
#55
klmcdorm
closed
1 year ago
1
Customize door activation range
#54
klmcdorm
closed
1 year ago
0
Fix entity orientation with fixed ExtractRotation
#53
arbruijn
closed
2 years ago
0
Custom reflection probe options
#52
klmcdorm
closed
2 years ago
0
Fix inverted UVs on the default segment
#51
klmcdorm
closed
2 years ago
0
Increase geometry grid size
#50
arbruijn
closed
3 years ago
0
Try to fix decal lighting problem (#26)
#49
klmcdorm
closed
3 years ago
0
Draw entity models from game asset files
#48
arbruijn
closed
3 years ago
0
Entities/Light/properties
#47
Pile-It-On
opened
3 years ago
0
Fix NaN UVs in CheckLevelValidity
#46
arbruijn
closed
3 years ago
1
Fix DMeshEditor OBJ Import in release build
#45
arbruijn
closed
3 years ago
0
Fix minimized UV editor saved position bug
#44
SiriusTR
closed
3 years ago
0
Show current entity coordinates in Entity Coords input box
#43
SiriusTR
closed
3 years ago
0
Fix display of textures in decal list
#42
arbruijn
closed
3 years ago
0
"Reload decals" command for level editor
#41
SiriusTR
opened
3 years ago
0
Add color dialog to light color field
#40
arbruijn
closed
3 years ago
0
Allow cycling backwards on the Entity Pivot field
#39
arbruijn
closed
3 years ago
0
Improve Obj import
#38
arbruijn
closed
3 years ago
0
Make texture name label in DMeshEditor work
#37
arbruijn
closed
3 years ago
0
Fix invisible textures in DMeshEditor
#36
arbruijn
closed
3 years ago
0
Add git ignore for Visual Studio .sdf files
#35
arbruijn
closed
3 years ago
0
Fix export with portal with lava slave side
#34
arbruijn
closed
3 years ago
0
Locale independent hunter/falcon export
#33
arbruijn
closed
3 years ago
0
Fix quaternion conversion used for light rotation
#32
arbruijn
closed
3 years ago
0
Add "bisect polygon" button to DMeshEditor
#31
SiriusTR
closed
3 years ago
1
Add Visible check to UVEditor_LocationChanged
#30
SiriusTR
closed
3 years ago
0
Remove *.user files from repo
#29
SiriusTR
closed
3 years ago
0
Lights oriented the wrong way
#28
CHILLYBUS
opened
3 years ago
1
Crash on export
#27
klmcdorm
closed
3 years ago
0
Edge aligned decals don't have correct lighting
#26
klmcdorm
opened
3 years ago
0
Finer segment extrusion control
#25
CHILLYBUS
opened
3 years ago
0
Persist UV editor window placement on restart
#24
SiriusTR
closed
3 years ago
0
Coplanar decal edge clipping
#23
CHILLYBUS
opened
3 years ago
0
Expanded decal offset controls
#22
CHILLYBUS
opened
3 years ago
0
Increase decal repeat count
#21
CHILLYBUS
opened
3 years ago
0
Finer decal rotation controls
#20
CHILLYBUS
opened
3 years ago
0
More than two decals per face
#19
CHILLYBUS
opened
3 years ago
0
Edge clipping view option
#18
CHILLYBUS
opened
3 years ago
0
UV Editor Grid Ends
#17
CHILLYBUS
opened
3 years ago
0
Reset marked UV to original
#16
CHILLYBUS
opened
3 years ago
0
Save blocks of segments
#15
CHILLYBUS
opened
3 years ago
0
Accurate entity representation
#14
CHILLYBUS
closed
3 years ago
0
Snap-to-line
#13
CHILLYBUS
opened
3 years ago
0
Particle effect placement
#12
CHILLYBUS
opened
3 years ago
0
GAMETYPE_mode_LEVEL.txt editors
#11
CHILLYBUS
opened
3 years ago
0
Mousing over decal list from texture list shuffles on-top ordering
#10
CHILLYBUS
opened
3 years ago
0
Outer Moons texture set displays green instead of tan
#9
CHILLYBUS
opened
3 years ago
0
Tunnel builder window default width is approximately double what's needed
#8
CHILLYBUS
opened
3 years ago
7
Allow resizable viewports
#7
CHILLYBUS
opened
3 years ago
1
Fix lava particle effect size
#6
klmcdorm
closed
3 years ago
0
Next