oxidecomputer / p4

A P4 compiler
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P4

This repository contains a work in progress P4 compiler x4c. The compiler does not currently handle the entire P4 language, but is expected to evolve organically based on the concrete needs of users toward that end.

x4c is written in pure Rust and currently compiles P4 programs into Rust programs. x4c generated Rust code implements a Pipeline trait that allows generic harnesses to be written.

Getting started

This readme contains a brief overview of getting started. More comprehensive documentation is being developed in the x4c book.

There are two main forms of using the compiler.

  1. Generating Rust code from your P4 code using the x4c CLI interface.
  2. Importing P4 code directly into your rust code with the use_p4! macro.

Compile with x4c

To build the x4c compiler simply run the following.

cargo build --bin x4c

There are no non-rust dependencies. Typically, compiling P4 code is as simple as x4c <path to p4 code>. This will generate an out.rs file. For more advanced x4c usage see x4c --help. Generated rust programs do have a few cargo dependencies, see this Cargo.toml to see what the current requirements are.

To get started with Rust code x4c generates, see the p4rs module documentation.

Using P4 directly in Rust.

To get started with the Rust macro interface, see the p4_macro module documentation.

An example of using this approach to generate a shared library is in lang/prog/sidecar-lite. This code can be statically included in other programs. Automatically generated documentation for the compiled code can be found here. Because this crate is compiled as a shared libary, a Pipeline can also be dynamically loaded using the _main_pipeline_create function symbol which returns a *mut dyn Pipeline object.

Goals

Non-Goals

If we decide to go in the production code generation direction, it will be targeting machine code, not another high-level language. This will allow the generated code to be optimized in terms of the P4 abstract machine model.

The goal here is to compile P4 programs as pipeline objects with simple low-level interfaces. These low-level interfaces may be wrapped with higher-level runtimes as desired by the user, but such runtimes are outside the scope of this project.

How packets get from the network to pipelines, and from pipelines to the network is up to harness code consuming compiled pipelines.

Stretch Goals

Design

There are several major components to this repository each described below.

Compiler Front End

This includes the following.

This code lives in the p4 directory. The lexers and parsers are hand written with the intent of providing maximum flexibility to provide the best possible front end user experience.

Code Generation

Code generators take in an ast and hlir and generate runnable code. Currently there is only one code generator that produces Rust code in codegen/rust/src.

The rust code generator is broken down into sub-generators that focus on particular P4 language elements such as control blocks, parsers, headers etc. The Rust code generation mechanisms heavily leverage the quote crate.

Generated code is not intended to be completely standalone. There is a support library p4rs that is used by all generated programs. This library contains common types and functions used by generated code.

Command Line Compiler

The x4c program provides a command line interface for compiling P4 programs. Currently an out.rs file is generated on a successful compilation run. In the future when more targets are supported, output will be target specific.

Contributing

Contributions are welcome. This is still early days and there is lots of ground to cover in P4 spec coverage, type checking, static analysis and more.

Incremental advances and bug fixes are welcome via issues or pull requests. Please make sure new code passes existing tests before submitting a PR for review. If you are adding new functionality, please add to an existing test or create a new test that exercises that functionality. All PRs must pass CI before being accepted.

For large contributions such as design changes or new compiler targets, please reach out to discuss.