This is an open source implementation of the classic Tomb Raider I game. It was made by reverse engineering the TombATI / GLRage variant of the original game and replacing proprietary audio/video libraries with open source variants.
See the Tomb Raider Forums topic.
This project was inspired by Arsunt's TR2Main project and the legacy name, "Tomb1Main", reflects that.
Download the latest Tomb1Main release from the GitHub releases.
https://github.com/rr-/Tomb1Main/releases
Unpack the contents to your game directory.
Make sure you choose to overwrite existing directories and files
(Tomb1Main_config.json5
can remain).
(Steam users / music) The Steam version of the game does not ship with the
music assets due to the publishers' negligence. If you have previously
installed TombATI, you don't need to do anything. Otherwise you can download
the music files from the link below.
https://mega.nz/file/f9llhQAY#y0RqaMhR4ghtQ-1IFAGbHep_FCmkV8Q66bzdMWVqtuY
These assets are not a part of this project. The legality of these is
disputable. The most legal way to get the music on PC is to rip the assets
yourself from a physical PlayStation disk. TombATI ships with this music by
default, which this project chooses not to do.
Launch Tomb1Main.exe
.
(Steam users / Unfinished Business) The Unfinished Business expansion
pack is freeware, however, the Steam version of the game does not ship with
it and you'll need to install it separately. If you have previously
installed TombATI, you don't need to do anything. Otherwise you can download
the expansion pack from the link below.
https://mega.nz/file/i8s0BAaD#wy3xyhuaHnco7aJKiKUV3zO6vCe86lLa3W7hWu249-M
Launch the game with -gold
command line switch. A more detailed instruction:
Create a shortcut to Tomb1Main.exe
.
Select the newly created shortcut, go to File Properties.
At the end of the "target" field, append -gold
so it looks something like
this:
(...)\Tomb1Main.exe -gold
Launch the shortcut.
If you install everything correctly, your game directory should look more or less like this (click to expand):
. ├── cfg │ ├── Tomb1Main_gameflow.json5 │ ├── Tomb1Main_gameflow_ub.json5 │ ├── Tomb1Main.json5 ├── data │ ├── cat.phd │ ├── cred0.pcx │ ├── cred1.pcx │ ├── cred2.pcx │ ├── cred3.pcx │ ├── cut1.phd │ ├── cut2.phd │ ├── cut3.phd │ ├── cut4.phd │ ├── egypt.phd │ ├── eidospc.pcx │ ├── eidospc.png │ ├── end2.phd │ ├── end.pcx │ ├── end.phd │ ├── gym.phd │ ├── install.pcx │ ├── level10a.phd │ ├── level10b.phd │ ├── level10c.phd │ ├── level1.phd │ ├── level2.phd │ ├── level3a.phd │ ├── level3b.phd │ ├── level4.phd │ ├── level5.phd │ ├── level6.phd │ ├── level7a.phd │ ├── level7b.phd │ ├── level8a.phd │ ├── level8b.phd │ ├── level8c.phd │ ├── titleh.pcx │ ├── titleh.png │ ├── titleh_ub.png │ └── title.phd ├── fmv │ ├── cafe.rpl │ ├── canyon.rpl │ ├── core.avi │ ├── end.rpl │ ├── escape.rpl │ ├── lift.rpl │ ├── mansion.rpl │ ├── prison.rpl │ ├── pyramid.rpl │ ├── snow.rpl │ └── vision.rpl ├── music │ ├── track02.flac │ ├── track03.flac │ ├── track04.flac │ ├── track05.flac │ ├── track06.flac │ ├── track07.flac │ ├── track08.flac │ ├── track09.flac │ ├── track10.flac │ ├── track11.flac │ ├── track12.flac │ ├── track13.flac │ ├── track14.flac │ ├── track15.flac │ ├── track16.flac │ ├── track17.flac │ ├── track18.flac │ ├── track19.flac │ ├── track20.flac │ ├── track21.flac │ ├── track22.flac │ ├── track23.flac │ ├── track24.flac │ ├── track25.flac │ ├── track26.flac │ ├── track27.flac │ ├── track28.flac │ ├── track29.flac │ ├── track30.flac │ ├── track31.flac │ ├── track32.flac │ ├── track33.flac │ ├── track34.flac │ ├── track35.flac │ ├── track36.flac │ ├── track37.flac │ ├── track38.flac │ ├── track39.flac │ ├── track40.flac │ ├── track41.flac │ ├── track42.flac │ ├── track43.flac │ ├── track44.flac │ ├── track45.flac │ ├── track46.flac │ ├── track47.flac │ ├── track48.flac │ ├── track49.flac │ ├── track50.flac │ ├── track51.flac │ ├── track52.flac │ ├── track53.flac │ ├── track54.flac │ ├── track55.flac │ ├── track56.flac │ ├── track57.flac │ ├── track58.flac │ ├── track59.flac │ └── track60.flac ├── shaders │ ├── 2d.fsh │ ├── 2d.vsh │ ├── 3d.fsh │ └── 3d.vsh ├── Tomb1Main.exe
To configure Tomb1Main, edit the Tomb1Main.json5
file in your text editor
such as Notepad. All the configuration is explained in that file.
Not all options are turned on by default. Refer to Tomb1Main.json5
for details.
Is the game fully playable from beginning to the end?
Yes. If you encounter a bug, please file a ticket.
Can we get HD textures? Reflections? Other graphical updates?
Eventually, probably yes. Please see the road map to have a general idea what is currently being worked on.
Can we get braid in every level? Skyboxes? Flyby cameras? New animations? etc.
Not sure at this moment; this requires meddling with the original game level files. It's one thing fixing a faulty trigger bit in The Great Pyramid for the final secret, and another to insert a completely new animation, a textured mesh or a sound file and pretend it's always been a part of the original game. So far we haven't found a good way that'll keep the code maintainable.
Can I play this on Mac, Linux, Android...?
No promises here, but the game is now playable with wine (including sound and music) and there is planned work towards reducing the amount of Windows-only code.
The game can show the total number of pickups and kills in a level by checking the compass in the inventory or at the end of level stats screen. Due to some of the levels' design, some of these kills and pickups are not obtainable. See the table below for the discrepancies. Unreachable items are in parentheses.
Tomb Raider 1: Level | Kills | Pickups | Secrets |
---|---|---|---|
Caves | 14 | 7 | 3 |
City of Vilcabamba | 29 | 13 | 3 |
Lost Valley | 13 | 16 | 5 |
Tomb of Qualopec | 8 | 8 | 3 |
St. Francis' Folly | 23 | 19 | 4 |
Colosseum | 26 | 14 | 3 |
Palace Midas | 43 | 23 (+1 medipack) | 3 |
Cistern | 34 | 28 | 3 |
Tomb of Tihocan | 17 | 26 | 2 |
City of Khamoon | 14 | 24 | 3 |
Obelisk of Khamoon | 16 | 38 | 3 |
Sanctuary of the Scion | 15 | 29 | 1 |
Natla's Mines | 3 | 30 | 3 |
Atlantis | 32 | 53 (+2 medipacks, +1 uzi ammo) | 3 |
The Great Pyramid | 6 | 31 | 3 |
Unfinished Business: | Level | Kills | Pickups | Secrets |
---|---|---|---|---|
Return to Egypt | 42 (+1 panther) | 53 | 3 | |
Temple of the Cat | 44 | 64 (+1 magnum ammo) | 4 | |
Atlanetean Stronghold | 32 (+1 Centaur) | 63 | 2 | |
The Hive | 41 | 60 | 1 |
Note: this section may be subject to change.
This option requires IDAPython and a recent version of IDA. Install Python 3.8+
and IDA 7.5+, then hit alt+f7, then choose scripts/ida_import.py
.
This project is licensed under the GNU General Public License - see the COPYING.md file for details.
(c) 2021 Marcin Kurczewski. All rights reserved. Original game is created by Core Design Ltd. in 1996. Lara Croft and Tomb Raider are trademarks of Square Enix Ltd. Title image by Kidd Bowyer.