A simple-to-use set of configuration files for speedrunning Portal 2 and its mods with SAR.
Place all these config files within the Portal 2/portal2/cfg
directory, as is;
they should automatically be run by the game as necessary. Ensure SAR is
installed. Refer to the Speedrun Setup Guide for a video tutorial.
These configuration files support the following speedrun categories:
fullgame
)anypc
)sp_cm
)amc
)ac
)solocoop
)coop_cm
)chapter_il
)celeste
- P2SM only)reverse
- P2SM only)workshop
)To manually switch to a category, simply run the category name as a
command; for instance, the command anypc
activates the Any% category.
The configs will try to automatically detect the right category when you load into a map. Note that singleplayer Any%, coop All Courses, and Solo Coop cannot be detected; if you are running these categories, you must manually switch to them.
After manually selecting a category, the automatic selection will not be
re-enabled until the auto
command is ran.
Note that in mods, only the fullgame
category exists from the above.
Some mods also add a simple il
category for doing individual level
runs.
You must set the following binds for the configs to function correctly:
bind mwheelup +scrollup
bind mwheeldown +scrolldown
When used in Portal Reloaded, the commands to shoot portals are +att1
, +att2
, and +att3
. Therefore you should set these binds:
bind mouse1 +att1; bind mouse2 +att2; bind mouse3 +att3
It is recommended to change your chat bind (say
) to the more general chat
provided by srconfigs.
bind <key> chat
You can bind the following commands:
dialogue_toggle
- toggle the dialogue from glados, wheatley, and the announcerfunneling_toggle
- toggle portal funnelingfullbright_toggle
- toggle fullbrightcustomsens_toggle <sensitivity>
- toggle custom sensitivityuseswap_toggle
- toggle scrollup being usesupershoot_toggle
- toggle scroll being shoot30fps_toggle
- toggle 30fps mode (for coop button glitches and certain SLA tricks)contimes_toggle
- toggle seeing contimes text (e.g. for double dialogue skip)slowwalk_toggle <speed>
- toggle walking speedtoggleduck
- toggle being crouchedtogglesprint
- (for INFRA) toggle sprintingswapsplit
- switch between the blue and orange robots when playing solocoopdo_load <save name>
- load a save only if in non-CM singleplayer. (Deprecated - see cm_only
and non_cm_only
below)do_reset
- reset your runviewsnap_next
- go to the next viewsnap setting. Refer to viewsnap.cfg
for routes.reset_sens
- resets sensitivity after doing viewsnaps.All of the _toggle
binds also have +
/-
versions; e.g.
+supershoot
can be bound to enable supershoot only while a key is
held.
The aliases cm_only
, non_cm_only
, cat_only
, and non_cat_only
can be used to make a bind only effective in certain cases, e.g.
bind r "cm_only do_reset; cat_only amc stopvideos"
Every toggle has a piece of associated HUD text which can be shown or hidden at will.
The text visibility can be changed using sar_hud_show_text
and
sar_hud_hide_text
; for instance, sar_hud_show_text 2
will show the
text corresponding to fullbright. The text IDs are below.
You can customise the behaviour of srconfigs by setting the following
svars using the svar_set
command.
For instance, svar_set no_dialogue_toasts 1
will disable dialogue fade toasts.
Name | Default | Description |
---|---|---|
sp_use_save |
2 | Selects which save to use for Portal 2 Fullgame, Any%, and Chapter 1 runs. 0 - no save, 1 - containerridesave, 2 - vault save. |
mel_use_save |
0 | Selects which save to use for Portal Stories: Mel runs. 0 - no save, 1 - tram save. |
aptag_use_save |
0 | Selects which save to use for Aperture Tag runs. 0 - no save, 1 - intro save. |
afterhours_use_save |
0 | Selects which save to use for After Hours runs. 0 - no save, 1 - after hours vault save. |
ireland_use_save |
0 | Selects which save to use for Aperture Ireland runs. 0 - no save, 1 - ireland vault save. |
mindescape_use_save |
0 | Selects which save to use for Mind Escape runs. 0 - no save, 1 - mind escape vault save. |
p1dp2_use_save |
0 | Selects which save to use for P1 Done P2 runs. 0 - no save, 1 - p1dp2 vault save. |
welcomeback_use_save |
0 | Selects which save to use for Welcome Back runs. 0 - no save, 1 - welcome back vault save. |
no_dialogue_toasts |
0 | When 1, disable all dialogue fade toasts. |
no_dialogue_toasts_sp |
0 | When 1, disable dialogue fade toasts in singleplayer. |
no_dialogue_toasts_coop |
0 | When 1, disable dialogue fade toasts in coop. |
no_taunt_toasts_coop |
0 | When 1, disable [taunt] toasts in coop. |
show_map_name_coop |
1 | When 1, show the current map name in coop. |
show_blank_fades |
1 | When 1, show [no fade] for maps that don't have a dialogue fade. |
cm_hud_behavior |
1 | Changes the behavior of sar_disable_challenge_stats_hud . -1 - Closes instantly, 0 - Doesn't automatically close, 1 - Closes after flashing. |
coop_cm_enable_hud |
1 | When 1, don't disable the CM stats HUD in coop. Otherwise, stats hud reflects behavior of cm_hud_behavior . |
coop_no_stopvideos |
0 | When 1, don't run stopvideos on every coop load. |
coop_no_remoteview |
0 | When 1, don't enable remote view on every coop load. |
coop_no_remoteview_lobby |
0 | When 1, don't enable remote view on coop loads into the Lobby. Turn this on if you experience lag in the Lobby. |
mel_fps_config |
1 | FPS config to use for Portal Stories: Mel. 0 - none, 1 - max fps, 2 - viewmodel enabled. |
solocoop_fullscreen |
0 | When 1, have one fullscreen view in Solo Coop instead of splitscreen. |
cm_attempt_counter |
1 | When 1, show an attempt counter on the SAR HUD in CM. |
cm_ghost_server |
-1 | When 1, connect to a world-wide ghost server when playing CM. |
chapter_il_betsrighter |
1 | When 1, give [Betsrighter] in relevant Chapter IL runs. (i.e. chapter 2-9 in Portal 2) |
chapter_il_fly |
1 | When 1, give [Crouch Fly] in relevant Chapter IL runs. (i.e. chapter 9 in Portal 2) |
useswap_invert |
0 | When 1, invert the useswap toggle so that +useswap makes both scrolls jump. |
useswap_both |
0 | When 1, make the useswap toggle affect +scrolldown as well as +scrollup . |
supershoot_use_orange |
0 | When 1, make the supershoot toggle shoot the orange portal instead of blue. |
cm_keep_pb_only |
0 | When 1, only store PB demos in CM. Requires [CM board autosubmission] to be set up! |
fullbright_amount |
0.1 | The value to use for mat_ambient_light when toggling fullbright. |
anypc_transition_time |
0 | ui_loadingscreen_transition_time for the anypc category. |
enable_menu_transitions |
0 | Re-enables the transition effects in menus. |
viewsnap_dpi_scale |
500 | The value to use for sar_dpi_scale when doing viewsnaps. |
viewsnap_enable_on_load |
0 | Whether to activate certain viewsnaps ([in CM only]) upon loading the map. |
viewsnap_crazy_box |
easy | Viewsnap route for Crazy Box in Fullgame. Can be changed to hard . |
demo_folder_name |
demos | Name of the folder for demos. e.g. .../steamapps/common/Portal 2/portal2/demos/... |
Name | Default |
---|---|
fullgame_demo_name |
%Y-%m-%d_%H-%M-%S/fullgame |
anypc_demo_name |
%Y-%m-%d_%H-%M-%S/anypc |
sp_cm_demo_name |
chapter$chapter/$map/$map |
amc_demo_name |
$role/%Y-%m-%d_%H-%M-%S/amc |
ac_demo_name |
$role/%Y-%m-%d_%H-%M-%S/ac |
solocoop_demo_name |
%Y-%m-%d_%H-%M-%S/solocoop |
coop_cm_demo_name |
$role/course$course/$map/$map |
il_demo_name |
chapter$chapter/$map/$map |
chapter_il_demo_name |
$role/$chapter_course/%Y-%m-%d_%H-%M-%S/$chapter_course |
celeste_demo_name |
%Y-%m-%d_%H-%M-%S/celeste |
reverse_demo_name |
%Y-%m-%d_%H-%M-%S/reverse |
workshop_demo_name |
%Y-%m-%d_%H-%M-%S/workshop |
Demo names may use the following strings:
$chapter
/ $course
- interchangeable. The number of the chapter (e.g. 8
)$chapter_name
/ $course_name
- interchangeable. The name of the chapter (e.g. the-itch
)$chapter_course
- e.g. chapter1
in SP or course1
in coop$map
- the human-readable map name (e.g. triple-laser
)$formatted_map
- the human-readable map name in title case and spaced (e.g. Triple Laser
)$role
- in coop, either blue
or orange
$partner
- in coop, the name of the other player. Must first be added with partner_add "<name>"
Chapter ILs have an extra command you should use in order to set which chapter you're running.
The command run_cur_chapter
will set up chapter ILs to run the chapter
for the map you're currently in; or alternatively, you can use the command
run_chapter 5
(for instance) to set it up to run chapter 5.
This will automatically force the chapter_il
category (so you should use
auto
to later switch to other categories). Once you've set the chapter
to run, you can use your reset bind etc as normal.
Included in srconfigs is a feature that automatically resets CM (Challenge Mode) runs if you don't reach splits by certain times.
To use this functionality, make a folder in the uppercase Portal 2
directory called autoreset
. In this folder, make a file called
<map>.txt
where <map>
is what you get from svar_get map
while on
the map, e.g. portal-gun.txt
.
Then, on each line in this file you can add the tick number at
which the run should be reset. For example, with the following
portal-gun.txt
:
316
686
1098
1930
1930
2004
The run would be automatically reset if you didn't reach the Door Trigger in 5.267 seconds (316 ticks), the Drop Trigger in 11.433 seconds (686 ticks), etc.
The sar_speedrun_result
command will output these tick values at the
end of each split line.
If a certain split doesn't matter, you can set its cutoff time to that of the next split, as shown above on the fourth split.
Rather than modifying this autoexec.cfg directly, it is highly
recommended you put any "personal" configuration (e.g. setting svars,
performing HUD customisation) in extra.cfg
. This file will be run
once by the autoexec. This file should be used in order to make updating
this set of config files easier; as long as the autoexec is never
modified, updates should be a simple drag-and-drop process.
In this file you can define extra categories if you wish, using the
add_cat
and detect_cat
commands. For instance, to add a category
named "tournament" and automatically switch to it when on a specific
map, simply add this to extra.cfg
:
add_cat tournament
detect_cat tournament "map=workshop/123456/map_name"
When this category is activated, as well as every map load in which it
is enabled, the file cats/tournament.cfg
will be exec
d; this file
should therefore contain the necessary configuration for the category.
Look at the built-in category files for an example.
For more information about Portal 2 mods and their speedruns, check out the p2mod-speedrun-utils repository!