Open Nedrapter opened 1 year ago
Probably Smart Door or Ambient Door
Disabled both of those and it wasn't them :(
After a lot of frustrating 1 by 1 deactivation, I have isolated the conflicting module to be Monk's Active Tile Triggers... which is sad if I'd have to choose between the two, since MATT is dependency for other modules too...
ty for point this out i will check out the conflict
Any update on this? I saw a new version was pushed out, but issue still persists.
Module Version: v2.2.14
Before open any issue No error shows up in the console.
Describe the bug Arms Reach prevenrts interactions with doors, conflicting with some other module but cannot find which one.
Having only the module active it work okay. Using FTC to find where is the conflict brings me to false positives. I'm using the following modules: Active Modules:
5e - Custom Abilities & Skills v; Active-Auras v; Active Token Effects v; Advanced Macros v; Adventure Music v; Allies and Antagonists v; Alpha Suit v; Alternative Pause Icon v; Always HP v; Ambient Doors v; Anonymous v; Arbron’s Summoning v; Atropos' Patreon Battlemaps Pack v; Autocomplete Inline Properties v; Autocomplete Whisper v; Baileywiki Landing Pages v; Baileywiki Nuts and Bolts v; Bonus Die v; Build-a-Bonus v; Chat Commander v; Chat Portrait v; Combat Ready! v; Compendium Browser v; Compendium Folders v; Crash's Tracking & Training (5e) v; Damage Log v; DF Architect v; DFreds Convenient Effects v; DFreds Droppables v; DF Settings Clarity v; Dice So Nice! v; Dice Tray v; Drag'n'Transfer v; Drag Ruler v; Dynamic effects using Active Effects v; Enhanced Terrain Layer v; Find the culprit v; Force Client Settings v; Forgotten Adventures Battlemaps v; Forien's Copy Environment v; Foundry VTT Anniversary Dice Set by The Rollsmith v; FoundryVTT Arms Reach v; FXMaster v; GM Notes v; GM Screen v; Health Monitor v; Hidden Soundtracks v; Hide Buttons v; Hourglass v; Icon Picker v; Illandril's Hotbar Uses v; Illandril's Inventory Sorter (5e) v; Item Icon Updater v; Item Macro v; Item Piles v; Kanka-Foundry v; Levels v; lib - Color Settings v; Library: Active effect manager v; Library: Scene Packer v; libWrapper v.1; Link Item and Resource DnD5e v; Louder Whispers v; Magic Items v; Mass Edit v; Mass Import Folder v; Midi QOL v; Module Compatibility Checker v; Monk's Active Tile Triggers v; Monk's Bloodsplats v; Monk's Combat Details v; Monk's Combat Marker v; Monk's Enhanced Journal v; Monk's Hotbar Expansion v; Monk's Little Details v; Monk's Player Settings v; Monk's TokenBar v; Monk's Wall Enhancement v; Moulinette Core v; Moulinette Tiles (module) v; Multilevel Tokens v; Narrator Tools v; Ned's Shared adventures (Shared Compendiums) v; Ned's shared Data (Shared Compendiums) v; New Weapons and Foci (Shared Compendiums) v; Nice more Dice v; NPC Chatter v; Ownership Viewer v; Party Overview v; Patrol v; Perfect Vision v; Polished UI v; Polyglot v; Popout Resizer v; Potato Or Not v; Quick Module Enable v; QuickScale v; ✋ Raise My Hand v; Rest Recovery for 5E v; Sane Magical Item Prices Compendium v; Settings Extender v; Sidebar and Windows Resizer v; Simbul's Athenaeum v; Simbul's Cover Calculator v; Simbul's Creature Aide v; Simple Calendar v; SmallTime v; Smart Doors v; Smart Target v; socketlib v; Tagger v; Tension Pool v; Terrain Ruler v; The Forge v; Tidy5e Sheet v; Tidy UI - Game Settings v; Tile Scroll v; Times Up v; Token Action HUD Classic v; Token Attacher v; Token Magic FX v; Token Mold v; Token Variant Art v; Trigger Happy v; Universal Battlemap Importer v; User Latency v; Variant Encumbrance+Midi v; Wall Height v; Warp Gate v; World Scripter v;
Inactive Modules:
About Time v; Ace Library v; A House Divided v; Baileywiki Maps Premium v; Baileywiki Maps Towns v; Baileywiki Modular City - District 01 v; Baileywiki Modular City - District 04: Ruins and Slums v; Baileywiki Modular City - District 05: Affluent v; Better Roofs v; Boy King of Idaho Music Pack v; Brave New Worlds Towns and Cities v; Chat Merge v; Crucible Magazine | Issue #000 - Lairs v; DF Curvy Walls v; Dragonshorn Encounter Browser v; Dragonshorn Encounter Browser - Data v; Dragonshorn Tales - Encounters Volume 3 (5e/3.5e) v; Dragonshorn Tales - Encounters Volume 4 (5e/3.5e) v; Dragonshorn Tales - The Flooded Tower v; Dungeon Scribe Magical Oddities v; Forgotten Adventures Battlemaps v; Graham Plowman's Mysterious Music Pack v; Health Estimate v; Illandril's Chat Enhancements v; Karthax: The Living Tower v; Koboldworks – Ready Up! v; Library: DF Hotkeys v; Library: DF Module Buttons v; McRoMusic Sampler v; MG Living World - Discord Integration Library v; Monk's Common Display v; Moonlight Maps v; Moonlight Maps - Dragon Castle v; Moulinette Sounds & SoundPad (module) v; Not Enough NPCs: A 5e NPC Generator v; Party Inventory v; Quick Status Select v; SocketSettings by Blitz v; Stream View v; Tabletop RPG Music v; The Demon Queen Awakens v; The Forge: More Awesomeness v; The MAD Cartographer - Beneath Surestone Abbey v; The MAD Cartographer | Caverns | Battlemap Pack v; The MAD Cartographer | Curse of the Frostmaiden | Battlemap Pack v; The MAD Cartographer - Fountain of Ochkhoro v; The MAD Cartographer | Mythic Greece | Battlemap Pack v; The MAD Cartographer | Urban Exteriors | Battlemap Pack v; The Rollsmith - A House Divided Dice Set v; The Rollsmith - Black Marble Dice Set v; The Rollsmith - Gold Ore Dice Set v; Tom Cartos – House of Elazar v; USDM002 - White Desolation v; USDM003 - Supernatural Savannah v; USDM04 - Realm of Nightmares v;
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Foundry Version: v10 303 Game System: dnd5e 2.2.2 Additional context That happens only to my players, not to me as GM. I can interact with doors normally. The players cannot open or close any door.