p4535992 / foundryvtt-arms-reach

FoundryVTT Door little Utilities, Arms Reach for door
MIT License
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arms-reach doors foundry-vtt

FoundryVTT Arms Reach

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Little Utilities, Arms Reach for door, journal, stairways, token, ecc.

This project is born like a upgrade of the project Arms Reach ty to psyny, in preparation of foundry vtt 0.8.0, but after a while i put some feature here and there and now i got something a little more complex.

I'll try to make this module system indipendent , but if anyone has some rule distance computation for a specific system i can put some more settings for manage that.

Known issue/Limitation

Installation

It's always easiest to install modules from the in game add-on browser.

To install this module manually:

  1. Inside the Foundry "Configuration and Setup" screen, click "Add-on Modules"
  2. Click "Install Module"
  3. In the "Manifest URL" field, paste the following url: https://raw.githubusercontent.com/p4535992/foundryvtt-arms-reach/master/src/module.json
  4. Click 'Install' and wait for installation to complete
  5. Don't forget to enable the module in game using the "Manage Module" button

libWrapper

This module uses the libWrapper library for wrapping core methods. It is a hard dependency and it is recommended for the best experience and compatibility with other modules.

Module compatibility

API

A little api to use in macro cc. for check if the placeable object reachable with variant based on the string id or the string tag from the module tagger.

The api is reachable from the variable game.modules.get('arms-reach').api or from the socket libary socketLib on the variable game.modules.get('arms-reach').socket if present and active.

isReachable(token: Token, placeableObject: PlaceableObject, maxDistance?: number, useGrid?: boolean, userId?: string):boolean ⇒ boolean

Calculate the distance between the source token and the target placeable objet Returns: boolean - The boolean value for tell if the target is near enough to the source token

Param Type Description
token Token The source token
placeableObject placeableObject The target placeable object
maxDistance number OPTIONAL: explicit distance (units or grid) to check
useGrid boolean OPTIONAL: if true it will explicit calculate the grid distance instead the unit distance
userID string OPTIONAL: user id for the distance checking

Example: game.modules.get('arms-reach').api.isReachable(token: Token, placeableObject: PlaceableObject, maxDistance?: number, useGrid?: boolean, userId?: string):boolean

isReachableByTag(token: Token, tag: string, maxDistance?: number, useGrid?: boolean, userId?: string):boolean ⇒ boolean

Calculate the distance between the source token and the first target placeable objet with a specific tag, the method 'isReachableByTag' need the Tagger Module installed and active for work. Returns: boolean - The boolean value for tell if the first target with the specific tag is near enough to the source token

Param Type Description
token Token The source token
tag string The tag from the Tagger Module to check for start the distance calculation
maxDistance number OPTIONAL: explicit distance (units or grid) to check
useGrid boolean OPTIONAL: if true it will explicit calculate the grid distance instead the unit distance
userID string OPTIONAL: user id for the distance checking

Example: game.modules.get('arms-reach').api.isReachableByTag(token: Token, tag: string, maxDistance?: number, useGrid?: boolean, userId?: string): boolean

isReachableById(token: Token, placeableObjectId: string, maxDistance?: number, useGrid?: boolean, userId?: string):boolean ⇒ boolean

Calculate the distance between the source token and the target placeable objet Returns: boolean - The boolean value for tell if the target is near enough to the source token

Param Type Description
token Token The source token
placeableObjectId string The target placeable object id reference
maxDistance number OPTIONAL: explicit distance (units or grid) to check
useGrid boolean OPTIONAL: if true it will explicit calculate the grid distance instead the unit distance
userID string OPTIONAL: user id for the distance checking

Example: game.modules.get('arms-reach').api.isReachableById(token: Token, placeableObjectId: string, maxDistance?: number, useGrid?: boolean, userId?: string): boolean

isReachableByIdOrName(token: Token, placeableObjectIdOrName: string, maxDistance?: number, useGrid?: boolean, userId?: string):boolean ⇒ boolean

Calculate the distance between the source token and the target placeable objet Returns: boolean - The boolean value for tell if the target is near enough to the source token

Param Type Description
token Token The source token
placeableObjectIdOrName placeableObject The target placeable object id or name or label or entry reference
maxDistance number OPTIONAL: explicit distance (units or grid) to check
useGrid boolean OPTIONAL: if true it will explicit calculate the grid distance instead the unit distance
userID string OPTIONAL: user id for the distance checking

Example: game.modules.get('arms-reach').api.isReachableByIdOrName(token: Token, placeableObjectIdOrName: string, maxDistance?: number, useGrid?: boolean, userId?: string): boolean

isReachableUniversal(placeableObject: PlaceableObject, placeableObject: PlaceableObject, maxDistance?: number, useGrid?: boolean, userId?: string):boolean ⇒ boolean

Calculate the distance between the source token and the target placeable objet Returns: boolean - The boolean value for tell if the target is near enough to the source token

Param Type Description
token Token The source token
placeableObject placeableObject The target placeable object
maxDistance number OPTIONAL: explicit distance (units or grid) to check
useGrid boolean OPTIONAL: if true it will explicit calculate the grid distance instead the unit distance
userID string OPTIONAL: user id for the distance checking

Example: game.modules.get('arms-reach').api.isReachableUniversal(placeableObject: PlaceableObject, placeableObject: PlaceableObject, maxDistance?: number, useGrid?: boolean, userId?: string):boolean

isReachableByTagUniversal(placeableObject: PlaceableObject, tag: string, maxDistance?: number, useGrid?: boolean, userId?: string):boolean ⇒ boolean

Calculate the distance between the source token and the first target placeable objet with a specific tag, the method 'isReachableByTag' need the Tagger Module installed and active for work. Returns: boolean - The boolean value for tell if the first target with the specific tag is near enough to the source token

Param Type Description
placeableObject placeableObject The source placeableobject
tag string The tag from the Tagger Module to check for start the distance calculation
maxDistance number OPTIONAL: explicit distance (units or grid) to check
useGrid boolean OPTIONAL: if true it will explicit calculate the grid distance instead the unit distance
userID string OPTIONAL: user id for the distance checking

Example: game.modules.get('arms-reach').api.isReachableByTagUniversal(placeableObject: PlaceableObject, tag: string, maxDistance?: number, useGrid?: boolean, userId?: string): boolean

isReachableByIdUniversal(placeableObject: PlaceableObject, placeableObjectId: string, maxDistance?: number, useGrid?: boolean, userId?: string):boolean ⇒ boolean

Calculate the distance between the source token and the target placeable objet Returns: boolean - The boolean value for tell if the target is near enough to the source token

Param Type Description
placeableObject placeableObject The source placeableobject
placeableObjectId string The target placeable object id reference
maxDistance number OPTIONAL: explicit distance (units or grid) to check
useGrid boolean OPTIONAL: if true it will explicit calculate the grid distance instead the unit distance
userID string OPTIONAL: user id for the distance checking

Example: game.modules.get('arms-reach').api.isReachableByIdUniversal(placeableObject: PlaceableObject, placeableObjectId: string, maxDistance?: number, useGrid?: boolean, userId?: string): boolean

isReachableByIdOrNameUniversal(placeableObject: PlaceableObject, placeableObjectIdOrName: string, maxDistance?: number, useGrid?: boolean, userId?: string):boolean ⇒ boolean

Calculate the distance between the source token and the target placeable objet Returns: boolean - The boolean value for tell if the target is near enough to the source token

Param Type Description
placeableObject placeableObject The source placeableobject
placeableObjectIdOrName placeableObject The target placeable object id or name or label or entry reference
maxDistance number OPTIONAL: explicit distance (units or grid) to check
useGrid boolean OPTIONAL: if true it will explicit calculate the grid distance instead the unit distance
userID string OPTIONAL: user id for the distance checking

Example: game.modules.get('arms-reach').api.isReachableByIdOrNameUniversal(placeableObject: PlaceableObject, placeableObjectIdOrName: string, maxDistance?: number, useGrid?: boolean, userId?: string): boolean

Integration with Socketlib module

You can use the socketLib for call the same functions:

await game.modules.get('arms-reach').socket.executeAsGM('isReachable', token: Token, placeableObject: PlaceableObject, maxDistance?: number, useGrid?: boolean, userId?: string):Promise

await game.modules.get('arms-reach').socket.executeAsGM('isReachableByTag', token: Token, tag: string, maxDistance?: number, useGrid?: boolean, userId?: string): Promise

await game.modules.get('arms-reach').socket.executeAsGM('isReachableById', token: Token, placeableObjectId: string, maxDistance?: number, useGrid?: boolean, userId?: string): Promise

await game.modules.get('arms-reach').socket.executeAsGM('isReachableByIdOrName', token: Token, placeableObjectIdOrName: string, maxDistance?: number, useGrid?: boolean, userId?: string): Promise

NOTE: for now the optional parameter 'userId' is not used from the api, i hope to add in the future some filter so a specific actor for a specific user has some limitation.

Features

The interaction distance is measure by the distance between a token and a placeable object like door, journal, stairways, ecc.

To interact with a door, journal, ecc., the player need to have a token selected (or own a token) for make the calculation distance working well

Door Feature

NOTE: If no token is selected and you are a GM this feature is not activated

Stairways Feature

Note/Journal Feature

Token Feature

Light Feature (Beta need feedback)

Drawing Feature (Beta it should be working but only on the API level)

Tile Feature (Beta it should be working but only on the API level)

Sounds Feature (Beta it should be working but only on the API level)

Templates Feature (Beta it should be working but only on the API level)

Wall Feature (Beta it should be working but only on the API level)

Tagger Feature

Customize the distance interaction in every placeable object Wall, Light, Stairway, ecc.

Build

Install all packages

npm install

dev

dev will let you develop you own code with hot reloading on the browser

npm run dev

build

build will build and set up a symlink between dist and your dataPath.

npm run build

build:watch

build:watch will build and watch for changes, rebuilding automatically.

npm run build:watch

prettier-format

prettier-format launch the prettier plugin based on the configuration here

npm run-script prettier-format

lint

lint launch the eslint process based on the configuration here

npm run-script lint

lint:fix

lint:fix launch the eslint process with the fix argument

npm run-script lint:fix

build:json

build:json unpack LevelDB pack on src/packs to the json db sources in src/packs/_sourcevery useful for backup your items and manually fix some hard issue with some text editor

npm run-script build:json

build:clean

build:clean clean packs json sources in src/packs/_source. NOTE: usually this command is launched after the command build:json and after make some modifications on the json source files with some text editor, but before the build:db

npm run-script build:clean

build:db

build:db packs the json db sources in src/packs/_source to LevelDB pack on src/packs with the new jsons. NOTE: usually this command is launched after the command build:json and after make some modifications on the json source files with some text editor

npm run-script build:db

Changelog

Issues

Any issues, bugs, or feature requests are always welcome to be reported directly to the Issue Tracker, or using the Bug Reporter Module.

License

This package is under an MIT license and the Foundry Virtual Tabletop Limited License Agreement for module development.

Credit

Thanks to anyone who helps me with this code! I appreciate the user community's feedback on this project!

A very big thanks to manuelVo, because i was to stupid to understand thing like measurement of Foundry by myself. A very big thanks to Saibot393, and his GeometricUtils class for token distance calculation.