Allows ESP32 to communicate with PS4 controller (can be used to control robots and other devices)
This is heavily based on the work of Albert III to connect a PS4 controller to an ESP32. You can find that here: https://github.com/aed3/PS4-esp32
This library adds accelerometer and gyroscope features.
Here's a video about how this library was made.
This link may be used to add more features to the library: https://www.psdevwiki.com/ps4/DS4-BT
The instructions on how to do this are base off what can be found here
File -> Preferences
Additional Boards Manager URLs
field:
https://dl.espressif.com/dl/package_esp32_index.json
Tools -> Board: "xxx" -> Boards Manager
esp32
(probably the last one in the list), and click install
Tools -> Board: "xxx"
under the section ESP32 Arduino
Sketch -> Include Library -> Add .ZIP Library
, then select the file you just downloaded When a PS4 controller is 'paired' to a PS4 console, it just means that it has stored the console's Bluetooth MAC address, which is the only device the controller will connect to. Usually, this pairing happens when you connect the controller to the PS4 console using a USB cable, and press the PS button. This initiates writing the console's MAC address to the controller.
Therefore, if you want to connect your PS4 controller to the ESP32, you either need to figure out what the Bluetooth MAC address of your PS4 console is and set the ESP32's address to it, or change the MAC address stored in the PS4 controller.
Whichever path you choose, you might want a tool to read and/or write the currently paired MAC address from the PS4 controller. You can try using sixaxispairer for this purpose.