pampersrocker / EvoNet

Evolution Simulation in XNA Refresh
MIT License
49 stars 12 forks source link

Long term serialization #34

Closed pampersrocker closed 7 years ago

pampersrocker commented 7 years ago

To save creatures in the long run without using up all available memory, dead creatures should be removed from memory and stored in a sqlite database for later data analysis.

Zettymaster commented 7 years ago

why not put all save data in there?! No akward multiple files to delete/copy if you want to make another run!

pampersrocker commented 7 years ago

For now a "graveyard" File is created which saves the current state of all Creatures died since the last save iteration. Tools may be created (a gravedigger :D ) to run queries on this created files.