pampersrocker / EvoNet

Evolution Simulation in XNA Refresh
MIT License
49 stars 12 forks source link
evolution evolution-simulator neural-network simulation tilemap xna

EvoNet

An evolution simulation in .Net

Stories in Ready Stories in Progress

Overview

For the base simulation a TileMap is generated which seperates the tilemap into land and water. Land is fertile and grass/food can grow, which grow speed is dependent in its neighboring tiles.

TileMap

On this world live creatues, which taught themselves to move, eat and reproduce.

Project Setup

This project uses XNA 4.0 Refresh.

In addition some libraries are referenced using NuGet.

Main development is done using Visual Studio 2015, other platforms might work but are unsupported and not tested.

Management

Issue tracking and work distribution is done using waffle.io