A framework to manage easy experience point inside Minetest games Config: explorer: set amount of xp per chunk gained each emerged chunk in init.lua; miner: set foreach node, in node definition, the field "miner_xp" the amount of xp the node give when dug; crafter: set foreach item crafted, in crafting definition, the field "craft_xp" the amount of xp the node give when dug; ; builder: set foreach node, in node definition, the field "builder_xp" the amount of xp the node give when placed;
ToDo: trading; fighting; Quests;