Open afendin opened 8 years ago
Because of #442 you should replace
QPM_INIT(engine)
with
engine.addImportPath("qrc:/Material");
But let me guess, it still won't work?
Can you please edit your main.cpp file to check if the qmldir of Material is beeing at the right place at all?
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
QFile f(":/Material/qmldir");
f.open(QIODevice::ReadOnly);
qDebug() << f.readAll();
QQmlApplicationEngine engine;
engine.addImportPath("qrc:/Material");
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
Then it should also be enough to just define QPM_INITin your .pro file
DEFINES += QPM_INIT
thanks sir, i'm currently using QtQuick.Controls.Material 2.0 and everything ok
Qt 5.7 Windows 10 What i have done step by step: 1.Created QtQuick Application(with git init) 2.git submodule add git@github.com:papyros/qml-material.git material 3.My pro file `TEMPLATE = app
QT += qml quick CONFIG += c++11
SOURCES += main.cpp
RESOURCES += qml.qrc
DEFINES += QPM_INIT(E)=\"E.addImportPath(QStringLiteral(\"qrc:/\"));\"
Additional import path used to resolve QML modules in Qt Creator's code model QML_IMPORT_PATH =
Default rules for deployment. include(deployment.pri) include(material/material.pri) `
4. My main.cpp file
`#include QGuiApplication
include QQmlApplicationEngine
int main(int argc, char *argv[]) { QGuiApplication app(argc, argv);
} `
5. import Material 0.3 does not work
what's wrong?