This is a library of QML widgets implementing Google's Material Design. It is completely cross platform, and runs on Linux, OS X, and Windows. It may also run on iOS and Android, though those platforms have not been tested and are not currently officially supported.
Brought to you by the Papyros development team.
QPM package coming soon!
Just install using:
qpm install io.papyros.material
If you want to bundle the Roboto fonts in your project, file ABOVE the include(vendor/vendor.pri)
line, add the following line:
OPTIONS += roboto
Add the submodule:
git submodule add git@github.com:papyros/qml-material.git material
Add the following DEFINE and .pri
file to your project:
DEFINES += QPM_INIT\\(E\\)=\"E.addImportPath(QStringLiteral(\\\"qrc:/\\\"));\"
include(material/material.pri)
Then, in your main.cpp
file or wherever you set up a QQmlApplicationEngine
, call QPM_INIT
on the engine like this:
QQmlApplicationEngine engine;
QPM_INIT(engine)
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
You should then be able to import Material 0.3
from your QML.
To optionally bundle the Roboto fonts in your project, add this line ABOVE the previously added include()
:
OPTIONS += roboto
Add the submodule:
git submodule add git@github.com:papyros/qml-material.git material
Add the following lines to your project's CMakeLists.txt
, and make sure you add ${VENDOR_SOURCES}
to your add_executable
line:
add_definitions("-DQPM_INIT\\(E\\)=E.addImportPath\\(QStringLiteral\\(\\\"qrc:/\\\"\\)\\)\\;")
include(material/vendor.cmake)
Then, in your main.cpp
file or wherever you set up a QQmlApplicationEngine
, call QPM_INIT
on the engine like this:
QQmlApplicationEngine engine;
QPM_INIT(engine)
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
You should then be able to import Material 0.3
from your QML.
Check out this example of an app using QML Material and CMake if you need further guidance.
From the root of the repository, run:
mkdir build; cd build
qmake ..
make
make install # use sudo if necessary
Now check out the demo
folder to see how to use Material Design from QtQuick!
When using the Icon
component or the iconName
property, qml-material looks for icons in the form of qrc:/icons/<category>/<name>.svg
. Only a core set of icons used by qml-material icons are actually bundled with qml-material. To use icons in your own programs, you can either manually create a qrc file, or you can create icons.yml
file and use the icons.py
script from qml-material.
To use the icons.py
script, create a file called icons.yml
that looks like this:
icons:
- action/settings
- alert/warning
- ...
Run icons.py
, located in the scripts
folder of the repository. This will download the latest version of all the icons listed in this file, storing them in a folder called icons
. It also generates a resource file called icons/icons.qrc
, which you should add to your QMake or CMake project.
Now whenever you add icons to the icons.yml
file, just rerun icons.py
and the new icons will be downloaded. To update your icons, just delete the icons
folder and rerun icons.py
.
QML Material is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
The Material Design icons by Google are released under an Attribution 4.0 International license. The icons are directly copied from Google's GitHub repository at https://github.com/google/material-design-icons.