papyros / qml-material

:book: Material Design implemented in QtQuick
GNU Lesser General Public License v2.1
2.56k stars 476 forks source link

Is project dead? #483

Open firatagdas opened 7 years ago

firatagdas commented 7 years ago

I wanna use this framework in a desktop application for in-house use. I 'm wondering is project dead or gonna continue to develop? Can you make a quick comment?

nimaim commented 7 years ago

@iBeliever, any comment? I'd really like to use this for a new desktop application but if it is no longer being maintained, I'll move on to something else. Just curious, I know everyone is busy with other things. Thanks.

BentHaase commented 7 years ago

I'd say more than 7 months no development -> Dead. Hopefully to be revived !

andrewrobinson5 commented 7 years ago

Entire OS merged with liri, but qml-material is in a usable state. Google the liri project.

plfiorini commented 7 years ago

Pretty much what @Cheapskate01 said I just add that qml-material replacement is Fluid https://github.com/lirios/fluid

EDIT: You can read more from here https://liri.io/blog/2017/01/14/fluid-0.9.0.html

manhnt9 commented 7 years ago

@iBelieve, I would like to know about this too. Please respond, thanks.

yasser-sobhy commented 7 years ago

Hi guys, I have an alternative UI framework that I have wrote a couple of months ago

Unfortunately I didn't publish it yet, but I will publish it today on Github and send you links

It has many useful features and components and depends on Qt Quick Controls 2

On Jan 28, 2017 4:42 PM, "Manh Nguyen Tien" notifications@github.com wrote:

@iBelieve https://github.com/iBelieve, I would like to know about this too. Please respond, thanks.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/papyros/qml-material/issues/483#issuecomment-275848823, or mute the thread https://github.com/notifications/unsubscribe-auth/AFcbhBbMYAfZa0rddcofMqGshMoi5kUsks5rW0W7gaJpZM4KBsz8 .

vimpostor commented 7 years ago

I don't really think that fluid replaces qml-material. First of all, not even liriOS's own demo works with fluid (I tried compiling and made an issue about this ages ago, but it still isn't fixed), and second fluid does not really strictly follow the Google Material design. Fluid also tries some unnecessary bullshit like being compatible with Microsoft's Universal design (Source: https://liri.io/blog/2017/03/18/fluid-0.10.0.html ). I mean, come on guys, are you really putting two different interface design concepts together at the same time, how would this even remotely work? Just concentrate on Material design already. For the time being, qml-material is clearly a better choice than fluid.

timsueberkrueb commented 7 years ago

@magnus-gross I disagree, but that's fine. No need for being so negative in any case. Nobody stops you from using QML Material despite it being no longer maintained.

plfiorini commented 7 years ago

@magnus-gross demo works (for me and others) I added a few instructions for you in the issue just now, besides keep in mind that we follow gitflow so develop is a development branch. Universal is a style provided by QtQuick Controls, we are not going to implement any of that, it's not even mentioned in the README.md.

vimpostor commented 7 years ago

Ok sry, looks like I was wrong. I will give fluid another try now, but maybe you should include these things in your README in the installation instructions, because it is not a good sign, if a project's own installation instructions do not work (which they don't) - no offense. Again sry, I may have jumped to conclusions a bit too early.

plfiorini commented 7 years ago

The new fluid-demo.pro is not documented yet and I'm going to add the env vars details to the README. It's just that it's normal stuff on Linux and Qt so it got overlooked sorry

vimpostor commented 7 years ago

Ok, just once more to set things right: I just gave Liri's fluid UI another shot and it really went a long way: Everything looks very polished now and I have to completely take back my rant; fluid is clearly better, since it uses QuickControls 2, has about the same spectrum of components available now AND is actively maintained. Sry for the confusion. I just started a new project (with qml-material in mind), but I will probably use fluid now instead.