Parkour Fortress: Redux adds Mirror's Edge-style parkour movement mechanics into Team Fortress 2. Its maps are prefixed by pf_
. The mod is a from-scratch, backward-compatible recreation of Jonas Kaerlev's Parkour Fortress mod from 2011.
Here are the movements and features added by this mod:
This version of the mod does NOT come with a timer. The maps are built for use with a proprietary timer that we don't have the authority to release, but it shouldn't be hard for a third party solution to be made with the same naming scheme for the baked in map triggers. See the mapping guide for more information.
This version of the mod also does not come with the tutorial functional. We scrapped an implementation that used cookies to store the tutorial in favor of a MySQL implementation- which was an awful idea in hindsight, but it works, so we haven't reverted it. The tutorial code is still included, in case anyone wants to code it back in.
MetaMod 1.11.0-dev+1148V
SourceMod 1.11.0.5906
Flamin Sarge's tf_maxspeed_patch
TF2 Econ Data 0.16.6
More Colors 1.9.1
TF2Attributes
Find our mapping guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=2198515304
This code is licensed under the GNU General Public License, version 3. (GPLv3). See LICENSE for more information.
Programming Lead - ScrewdriverHyena (Jonathan S.)
Programming Support - Nami (Nami), oWave (Tobias K.), Lucas Nimny (Tyler S.), NotPaddy (Patric O.), Mikusch (Norman M.), Horiuchi (Ben L.)
Assets Lead - Beepin (Nate B.)
Assets Support - Sunmane/JJ (Sean C.)
Tutorial Art - Ben Sadfleck
Viewmodels - Kirillian
Original Parkour Fortress Code - MekuCube (Jonas K.)
Original Parkour Fortress Assets - Werbad, Vincentor, Lampenpam, Scarness, Turtlez (Daryn M.)
Early Alpha Code - Muffinoota (Ian M.), Leechertyper
Post Development Support - Bradasparky