paulbreuler / Pathfinding

A* path finding setup in Unity based on 3D grid
MIT License
20 stars 4 forks source link

Pathfinding

AI in Action View demo on YouTube

This is an opensource project that is a personal exploration of A* for grid based pathfinding. I'm working on this as part of hackathons and free time as a way to continue exploring my passion outside of my day job.

Goals:

Stretch Goal:

Controls for test scene

Key Action
Left Click Move target
Right Click & Drag Rotate Camera
WASD Pan Camera
R Respawn AI to random spawn points
Space Scatter AI paths

References for project

A* algorithm based off YouTube tutorial by Sebastian Lague https://www.youtube.com/watch?v=-L-WgKMFuhE&list=PLFt_AvWsXl0cq5Umv3pMC9SPnKjfp9eGW

Sebastian's original tutorial was made into a GitHub repo that can be found at: https://github.com/SebLague/Pathfinding