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paullj
/
unity-ecs-instanced-sprite-renderer
An example of a simple performant sprite renderer using Unity's new ECS system
MIT License
138
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#10
alexsyo
opened
4 years ago
0
Missing Frustum Culling
#9
ssell
opened
5 years ago
0
Feature/rectangular sprites
#8
dyskotron
closed
5 years ago
0
Update entities
#7
dyskotron
closed
5 years ago
0
Rectangular Sprites
#6
kschieck
closed
5 years ago
0
Avoidable GC allocation in SpriteInstanceRendererSystem update
#5
InvisiblePhil
opened
6 years ago
5
Sprites don't show up in build
#4
JeromeJ
opened
6 years ago
1
In the demo scene, replace AssetDatabase.LoadAssetAtPath (Editor only) to Resources.Load
#3
JeromeJ
opened
6 years ago
0
Move `Instanced Sprite.shader` in Resources so `Shader.Find` can locate it even in builds.
#2
JeromeJ
opened
6 years ago
0
Hi, Thanks for the repository. How can I use frame based animation with instanced sprite renderer?
#1
game-libgdx-unity
opened
6 years ago
0