Closed cmrqs closed 3 years ago
I just tried with a brand new GLES2 project and didn't experience any issue. Could you share your environment details?
Thanks!
Thanks for the quick response!
As you can see in this image, it does work on editor, but I get this (both on Linux and Android) when executed.
Oh! So I found what's wrong. I had "Framebuffer Allocation" set as "2D without Sampling". When I changed to "2D" it worked :)
Maybe you should add this to README?
Hello! I'm not sure if this is GLES3-only, but I get the following error using GLES2:
E 0:00:00.436 _copy_screen: Can't use screen texture copying in a render target configured without copy buffers. <C++ Error> Condition "storage->frame.current_rt->copy_screen_effect.color == 0" is true. <C++ Source> drivers/gles2/rasterizer_canvas_base_gles2.cpp:734 @ _copy_screen()