A colorblindness simulator to help you design for everyone.
If you like godot-colorblindness, please consider buying me a coffee:
The color calculations I use are heavily based on:
The Godot Ishihara plate has been generated with this tool.
AssetLib
=> Plugins
button).Colorblindness
under CanvasLayer
. Colorblindness
control to it in your scene.Type
property (eg. Deuteranopia
).Everything that renders under the control will appear tinted to match your selected color-blindness mode.
Framebuffer Allocation
to 2D without Sampling
makes the addon unusable (#4).The following sample shows normal vision, Protanopia, Deuteranopia, and Tritanopia (in that order).
Normal vision
Protanopia
Deuteranopia
Tritanopia