Closed shinyu6 closed 1 year ago
Thank you for your contribution!
Hi, sorry for the random ping @shinyu6. You weren't added to the AUTHORS file for this. I'll make an update soon. Please tell me if you don't want to appear in it. Cheers.
That's fine with me. Thanks for checking in!
On Wed, May 31, 2023, 3:30 AM Paul Joannon @.***> wrote:
Hi, sorry for the random ping @shinyu6 https://github.com/shinyu6. You weren't added to the AUTHORS file for this. I'll make an update soon. Please tell me if you don't want to appear in it. Cheers.
— Reply to this email directly, view it on GitHub https://github.com/paulloz/godot-ink/pull/51#issuecomment-1569933592, or unsubscribe https://github.com/notifications/unsubscribe-auth/ATNIWKLCG45BMVP7OEI6NA3XI4MVJANCNFSM6AAAAAAXX44KQQ . You are receiving this because you were mentioned.Message ID: @.***>
This PR fixes an issue that arises when an Ink file isn't in the root Godot project directory and has INCLUDE statements. Take, for example, a file structure of:
ink/main.ink
INCLUDE foo.ink INCLUDE subdirectory/bar.ink
...
ink/foo.ink
...
ink/subdirectory/bar.ink
...
This structure works when loading ink/main.ink in the Inky editor; however, it doesn't work with the current InkStoryImporter because InkStoryImporter tries to load includes from the current working directory by default (thanks to the handling of the DefaultFileHandler here: https://github.com/inkle/ink/blob/6a512190365002f54bd501b0863ded40123cb8e5/compiler/FileHandler.cs#L11). This PR fixes the issue by loading INCLUDE directives from the path of the imported file, not from the project root.