An ink integration for Godot Engine 4.
If you use and like this project, please consider buying me a coffee.
You'll find a quick-start guide, and the general documentation on the project's wiki.
The following instructions assume that you have a working Godot and .NET installation. If not, please refer to the official engine documentation.
Download and extract the code at the root of your project.
You should see a new addons/GodotInk/
folder in your project's directory.
Add the following line in your .csproj
file (before the closing </Project>
tag).
<Import Project="addons\GodotInk\GodotInk.props" />
If you don't have a .csproj
file, click the Create C# Solution button in the editor's
Project/Tools menu.
Build your project once.
Enable GodotInk in your project settings.
GodotInk is released under MIT license (see the LICENSE file for more information).