If the gamemode is changed after this function has been used, and the new gamemode doesn't disable markers, the markers will not reappear for already-connected players (but will for newly connected players).
As for the solution can be tried sending outcoming RPC InitGame (id 139) for all connected players with right value of Interior Enter Exits parameter.
If the gamemode is changed after this function has been used, and the new gamemode doesn't disable markers, the markers will not reappear for already-connected players (but will for newly connected players).
As for the solution can be tried sending outcoming RPC InitGame (id 139) for all connected players with right value of Interior Enter Exits parameter.