Closed LielR closed 2 years ago
Any code in OnPlayerConnect is getting reset in OnPlayerSpawn. For example, I had "Dragged[playerid] = 0;" in OnPlayerConnect, so in OnPlayerSpawn it's changed to other value..
Any code in OnPlayerConnect is getting reset in OnPlayerSpawn. For example, I had "Dragged[playerid] = 0;" in OnPlayerConnect, so in OnPlayerSpawn it's changed to other value..