payday-restoration / restoration-mod

This repository is the home of Restoration Mod for Payday 2
https://discord.gg/YmQkDyY
GNU Affero General Public License v3.0
47 stars 58 forks source link
bug-fix bug-fixing hud mod new-content overhaul restoration

Restoration Mod

Restoration Mod is a multi-functional mod that restores an older version of Payday 2's HUD, as well as offers a Total Game Overhaul aimed at restoring the good parts of old Payday 2 while implementing the good parts of new Payday 2 seamlessly along with some new, fully custom content, and a few other small cosmetic features.

All of the functions of the HUD are toggleable, but the Overhaul is all or nothing. The way it is designed makes it virtually impossible to disable any part of it without severe balance issues.

Mods required for Restoration to function

SuperBLT: https://superblt.znix.xyz

Beardlib: https://modworkshop.net/mod/14924

Other Restoration Links

Mod Workshop download (links to Gold branch): https://modworkshop.net/mod/428

Restoration Mod discord: https://discord.gg/YmQkDyY

Restoration Mod soundtrack: https://soundcloud.com/vxwolf/sets/restoration-mod-soundtrack

Restoration Steam Group (For changelog): https://steamcommunity.com/groups/restorationmod

This github is open to the public, and you are free to submit issue reports or pull requests, where they may find their way into the dev branch.

Credits

Rhynne: Helped in development of the Restoration HUD and was the original project lead. Creating Major Heist Edits.

DoktorAkcel: Majority of the HUD and UI setup, asset work, incredibly useful research to help with mod development.

SC: Providing the vast majority of the codebase, the balancing and the truly awesome general design of the overhaul.

DMC: Assisting with creation of the weapons, skill trees and helping with overall balance in the overhaul.

Reno: Major asset and sound contributions. minor code contributions. Voicing Murkywater Special Forces.

Jarey_: Major asset contributions and voicing the Titan Sniper.

Zdann: Major asset contributions.

Splish: Asset and sound contributions.

Rex: Asset contributions and level design.

Fuglore: AI and tactic changes, contributions to the original Grenade Launcher NPC base.

Ravicale: Major contributions to code and balance.

Teacyn: Writing the overhaul steam guide and providing valuable feedback to overhaul development. Creation of multiple alternate heist environments.

Nelson01023: Setting up many enemy accessories and adding support for many custom weapons. Improving a bunch of assets & making new ones. Creating various Minor Heist Edits.

Sgt. Joe: Providing base models and textures for the Federales Beatcops & ze NYPD assets + ze Russians Very big asset contributions very nice very awesome. Awesomeness!

Iamgoofball: Birthed the Voiceline Framework, contributing to the development of Captain Summers and his team, original Grenade Launcher NPC base. So much win!

Finale: Truly amazing and Insightful feedback with startling levels of accuracy during development.

Offyerrocker: Helping redesign Sentries. Making Autumn's special abilities work, and other assorted code things.

Scruffy: Voicing the Grenadier.

VxWolf: Creating the custom Restoration Mod soundtrack and voicing the OMNIA LPF.

Skwuruhl: fixing stance modifiers and making spread work better.

R_Populik: Original Fort 500 asset.

GSC Game World: Inventors of the STALKER Gauss Gun and Ecologist suit

Major Pyatosin: voicing the US National Guard, Murky Medic, Vet Cop and Jackal. Various asset contributions.

Whurr: Major heist edits.

Ellie: Major heist edits and code contributions.

test-1: adding the package loading system, updating the network code, expanding the options menu and fixing all the bugs we couldn't.

Porky da Corgi: creating the base textures for the grenadier and OMNIA Light

Wekk: Telling us what LPF should mean and allowing us to implement "Less Clones, More Face Variations" mod and "Zeal Shield Illumination Fix" into the mod.

Hoppip: Manufactured the Mind Blown graze rework, the insane laser assets used for enemy damage buffs and the Streamlined Heisting framework.

Baddy: Quite big asset contributions. Prettier Gensec Units.

Hoxi: for deafening numbers of fixes and general code improvements, and contributions to the original Grenade Launcher NPC base. Amazing work!

Luffy: For improving the HUD/UI code and adding more HUD/UI options

KLEITON and Tom Blaine: taking on the enormous task of translating the gotovitʹ na paru's guide into Russian.

DryBittenCuticles: vocalizing the Policía Federal Grenadier

MarioInATopHat: voicing Big Dave

Nikolas Pascal: creating the art that inspired the Sunny-Side Robber custom outfit

easterunit100: creating the code for enemies commenting on certain deployables

Marcel Kamisso: For the multicam used on Murky units

RedFlame: Fixed some iffy scripting for Framing Frame D3, Spawn delay fix, overall improvements and fixes to AI logics and other issues.

SonicSoapyBoi: Dapamoga for adjustment, tessiravannem and bug fix.

Dorpenka: Updated Combat Harness viewmodel, chromatic aberration and civilian kill line fixes

Rickerus: Providing assets for the ASU's head.

Marshie: Russian localisation

LR_Daring: Chinese localisation

GullwingDoor: Korean localisation

Additional Testers: Derma, ShortonComedyGamer, K4_Kydure, Finale

AND YOU, THE RESMOD GAMERS!