refactor of the original skinning tools https://gumroad.com/l/skinningTools_PL
main goal of the tools is to make clean code that is ready for Python 3 maya code should be seperated in the Maya folder hopefully we can make some parts DCC agnostic to get the same or similar functionality in other dcc tools (future dev)
- Maya 2017+
- Python 2.7 (3.7)
- sphinx (extensions: sphinx-autoapi, groundwork-sphinx-theme)
use the package creator to create a package and install through the mel file or place the skinningtools folder in a location maya can find (mydocuments/maya/scripts for example) after that use the following python commands:
import sys
sys.path.insert(0, r"C:/path/to/project/folder/")
from SkinningTools import reloader from importlib import reload reload(reloader) reloader.unload(newScene=False)
from SkinningTools.UI import SkinningToolsUI reload(SkinningToolsUI) myWindow = SkinningToolsUI.showUI()
- for release/use:
```python
from SkinningTools.UI import SkinningToolsUI
myWindow = SkinningToolsUI.showUI()
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