perdugames / SoftNoise-GDScript-

GDScript function set generating noise (value noise, perlin noise, opensimplex(2d, 3d and 4d)...).
MIT License
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SoftNoise-GDScript-

GDScript function set generating noise (value noise, perlin noise, opensimplex(2d, 3d and 4d)...).

Example of how to use:

other_script.gd

extends Node

var preScript = preload("res://scripts/softnoise.gd")
var softnoise

func _ready():
    #Random
    softnoise = preScript.SoftNoise.new()
    #Passing a seed
    softnoise = preScript.SoftNoise.new(1729)

    softnoise.simple_noise1d(x)
    softnoise.simple_noise2d(x, y)

    softnoise.value_noise2d(x, y)
    softnoise.perlin_noise2d(x, y)

    softnoise.openSimplex2D(x, y)
    softnoise.openSimplex3D(x, y, z)
    softnoise.openSimplex4D(x, y, z, w)

Preview

Map generated using the perlin_noise2d() function.

SofNoise2D screenshot

Map generated using the openSimplex2D() function.

SofNoise2D screenshot

Important note

Be sure that your input values (x, y or z from the example above) are scaled by some sort of scalar value or use sqrt on them else you won't get a natural look on your maps.