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peter1591
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hearthstone-ai
A Hearthstone AI based on Monte Carlo tree search and neural nets written in modern C++.
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Reinforcement learning for MCTS simulation
#55
peter1591
closed
7 years ago
15
Need quick replay for invalid actions?
#54
peter1591
closed
7 years ago
2
custom memory management for tree nodes
#53
peter1591
closed
7 years ago
1
Handle UCB select for random outcome
#52
peter1591
closed
7 years ago
2
Lower down rate for invalid state
#51
peter1591
closed
7 years ago
9
Switch to simulation within a main action
#50
peter1591
opened
7 years ago
0
Restart mechanism for invalid actions
#49
peter1591
closed
7 years ago
1
Profile Guided Optimization
#48
peter1591
closed
7 years ago
1
Profile percentage of game state copying
#47
peter1591
closed
7 years ago
1
Refine Valid action helper
#46
peter1591
closed
7 years ago
3
Rethink the way to process invalid actions
#45
peter1591
closed
7 years ago
4
Share nodes in MCTS
#44
peter1591
closed
7 years ago
2
visual studio debug visualizer
#43
peter1591
closed
7 years ago
1
Game ai
#42
peter1591
closed
7 years ago
4
remove disable warning C4127 after if-constexpr supported
#41
peter1591
closed
7 years ago
1
Check all targetable filter
#40
peter1591
closed
7 years ago
1
Request to update ReadMe
#39
SethKitchen
closed
6 years ago
4
Visualize game tree
#38
peter1591
opened
7 years ago
7
Card implementation memo: Gorehowl
#37
peter1591
closed
7 years ago
1
Cannot run using vs 2017
#36
chengyi
closed
7 years ago
7
Calculate spell damage twice?
#35
peter1591
closed
7 years ago
1
New attribute: immune while attacking
#34
peter1591
closed
7 years ago
2
Refine EventHookedEnchantment
#33
peter1591
closed
7 years ago
1
stealth overrides taunt
#32
peter1591
closed
7 years ago
1
Communicate with c++ using c#
#31
peter1591
closed
7 years ago
4
Review categorized event triggers
#30
peter1591
closed
7 years ago
2
Freezing attribute
#29
peter1591
closed
7 years ago
2
Confused by project structure
#28
zappybiby
closed
7 years ago
1
Refine cost framework
#27
peter1591
closed
7 years ago
3
Potential Typo
#26
zappybiby
closed
7 years ago
1
Class card redeclares typename Card in common.h
#25
zappybiby
closed
7 years ago
2
Fix Typo
#24
zappybiby
closed
7 years ago
1
Refine sfinae
#23
peter1591
closed
7 years ago
1
refine enchantments framework
#22
peter1591
closed
7 years ago
3
Remove event manager's handler containers controller
#21
peter1591
closed
7 years ago
1
fix bug: minion enchantment listened to a event + become-of-a-minion
#20
peter1591
closed
7 years ago
2
Review interface of manipulators
#19
peter1591
closed
7 years ago
6
client card should not directly access state::State
#18
peter1591
closed
7 years ago
1
secret cards
#17
peter1591
closed
7 years ago
2
Card implementation: Renounce Darkness
#16
peter1591
opened
7 years ago
1
Use event trigger list instead of play order
#15
peter1591
closed
7 years ago
1
Remove any enchantments on draw
#14
peter1591
closed
7 years ago
1
dead entries should called aura update one more time
#13
peter1591
closed
7 years ago
0
add play order
#12
peter1591
closed
7 years ago
0
Manipulators should have hierarchy structure
#11
peter1591
closed
7 years ago
1
All properties on entity
#10
peter1591
closed
7 years ago
1
A easier way to use state::Manipulators::StateManipulator
#9
peter1591
closed
7 years ago
2
event trigger loop should not be a infinite loop
#8
peter1591
closed
7 years ago
1
Change namespaces to lowercases
#7
peter1591
opened
8 years ago
0
Zone PutASide should be SetASide
#6
peter1591
closed
7 years ago
1
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