peterhoglund / Calendar-Library

A Calendar Library for Godot 4
MIT License
34 stars 2 forks source link

Calendar Library for Godot 4

Calendar is a comprehensive library for creating calendar views, including yearly, monthly, weekly overviews, and agendas. It adheres to Godot's date handling conventions and the Time singleton, with weeks going from Sunday = 0 to Saturday = 6. Just like Time, Calendar follows the Proleptic Gregorian Calendar, meaning the day before 1582-10-15 is 1582-10-14, not 1582-10-04. Weekdays from 1582-10-15 are valid.

The Calendar library comes with a Date class that stores a date as year, month and day, and comes with handy utility functions.

The library also facilitates formatted and localized date representations through the CalendarLocale resource. Each Calendar object is linked to a CalendarLocale, which can be customized or replaced as needed.

This is a code library for generating calendar data. A demo project is available with an example of how to present a year calendar using the library and control nodes.

CalendarLocale

CalendarLocale is used by Calendar objects to represent the correct localized versions of weekday and month names. All Calendar objects get a default English CalendarLocale assigned at creation. You can create a new CalendarLocale resource and set new localized names in the Inspector as well as the locale's standard Date Format. You can assign a new CalendarLocale to any Calendar object.

For each CalendarLocale you can also specify the standard date format for that locale and what divider symbol to use. For example Y/M/D or D-M-Y.

Features

Demo Scene

Calendar Library

Documentation

Full documentation is supported in the editor through the Documentation Help section. Search for Calendar, Calendar.Date and CalendarLocale.