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pezcode
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Cluster
Clustered shading implementation with bgfx
MIT License
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ImGui Font Issue
#16
pogrammerX
opened
10 months ago
2
Sponza and metallic factor
#15
clibequilibrium
closed
1 year ago
4
Help needed with setNormalMatrix
#14
clibequilibrium
closed
1 year ago
4
SSAO or GTAO
#13
VinnyVicious
closed
2 years ago
1
MSAA?
#12
VinnyVicious
closed
2 years ago
3
shaders don't compile on osx
#11
alexgu754
closed
2 years ago
0
Cannot build on Ubuntu due to linking errors
#10
alexpanter
closed
2 years ago
4
Directional Light support?
#9
ghost
closed
2 years ago
17
failed to build it on windows 10 (visual studio 2019)
#8
lawrence-liuyue
closed
3 years ago
0
Decoupled material reading and material initialization
#7
alekseyt
closed
4 years ago
1
Packing PBR texture flags into bitmask instead of using two uniforms
#6
alekseyt
closed
4 years ago
1
Distance attenuation
#5
alekseyt
closed
4 years ago
15
Reduced minimum required CMake version to 3.5
#4
alekseyt
closed
4 years ago
1
Added options to enable/disable shaders build
#3
alekseyt
closed
4 years ago
3
Fixed link error in deferred renderer
#2
alekseyt
closed
4 years ago
0
Fixed compilation error in UISink.h
#1
alekseyt
closed
4 years ago
1