pfalkingham / MayaToLiggghts

My scripts for converting a (fairly specific) maya scene to input files for LIGGGHTS
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MayaToLiggghts

My scripts for converting a (fairly specific) maya scene to input files for LIGGGHTS

These Mel scripts can be called from the Maya Command line, or better yet from a custom button on the shelf that calls "plfExport_Liggghts;"

In Maya, your scene should:

Select all moving objects, then run "plfExport_Liggghts;" or "plfExport_Liggghts_deformable;"

You will see moving objects jittering through the full animation sequence.

TO-DO:


**IF YOU USE THESE SCRIPTS, PLEASE CITE THE FOLLOWING PAPERS (which were instrumental in the development of these scripts):