ph1p / ikea-led-obegraensad

ESP32/Arduino hack for the ikea OBEGRÄNSAD led wall lamp
MIT License
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arduino esp32 esp32-arduino hack ikea lamp led mod

IKEA OBEGRÄNSAD Hack/Mod

Turn your OBEGRÄNSAD LED Wall Lamp into a live drawing canvas

👉 This software is in an early stage and is my first of its kind. If you have anything to improve, I would be very happy about a PR or an issue :)

⚠ Use this code and instructions at your own risk! The device could be damaged! ⚠

ezgif-3-2019fca7a4

Features

Control the board

https://user-images.githubusercontent.com/15351728/202763445-3275e4e9-d976-4e35-b0cf-9550b8561b4c.mp4

You can control the lamp with a supplied web GUI. You can get the IP via serial output or you can search it in your router settings.

How to

First of all. This software was written for the ESP32 Dev Board, but it should work with any other Arduino board as well. You just need to remove the WiFi, OTA and web server related code.

The ESP32 I used:

Verified to work with TTGO LoRa32 V2.1 (T3_V1.6.1). Note: On esp8266 per pixel brightness only works when storage and global brightness (analogWrite) are disabled.

Open the lamp

I'm sorry to say this, but you'll have to pry open the back of your Lamp, as IKEA didn't install regular screws here. I lifted the back with a screwdriver between the screws and pried it open with a second object, but you can also drill out the rivets to avoid breaking the backpanel.

The panels

After you open the back, you will see 4 identical plates. These are each equipped with 64 Leds in 4 fields. We are only interested in the lowest one. Here you will find 6 connectors at the bottom edge, to which we connect our board. Above is a microcontroller. You have to remove it, because it contains the standard programs.

Clone repository and set variables

Variables can be found inside include/constants.h.

Create include/secrets.h

#pragma once

#define WIFI_HOSTNAME ""

#ifdef ESP8266
#define WIFI_SSID ""
#define WIFI_PASSWORD ""
#endif

#define OTA_USERNAME ""
#define OTA_PASSWORD ""

also set username and password inside upload.py, if you want to use OTA Updates.

Configuring WiFi with WiFi manager

Note: The WiFi manager only works on ESP32. For ESP8266, WIFI_SSID and WIFI_PASSWORD need to be provided in secrets.h.

This project uses tzapu's WiFiManager. After booting up, the device will try to connect to known access points. If no known access point is available, the device will create a network called Ikea Display Setup WiFi. Connect to this network on any device. A captive portal will pop up and will take you through the configuration process. After a successful connection, the device will reboot and is ready to go.

The name of the created network can be changed by modifying WIFI_MANAGER_SSID in include/constants.h.

PINS

Connect them like this and remember to set them in include/constants.h according to your board.

LCD ESP32 TTGO LoRa32 NodeMCUv2 Lolin D32 (Pro)
GND GND GND GND GND
VCC 5V 5V VIN USB
EN (PIN_ENABLE) GPIO26 IO22 GPIO16 D0 GPIO26
IN (PIN_DATA) GPIO27 IO23 GPIO13 D7 GPIO27
CLK (PIN_CLOCK) GPIO14 IO02 GPIO14 D5 GPIO14
CLA (PIN_LATCH) GPIO12 IO15 GPIO0 D3 GPIO12
BUTTON one end GPIO16 IO21 GPIO2 D4 GPIO25
BUTTON other end GND GND GND GND

Alternate Button Wiring

Thanks to RBEGamer who is showing in this issue how to use the original button wiring. With this solution you won't need the "BUTTON one end" and "BUTTON other end" soldering from the table above.

Development

Plugins

  1. Start by creating a new C++ file for your plugin. For example, let's call it plugins/MyPlugin.(cpp/h).

plugins/MyPlugin.h

#pragma once

#include "PluginManager.h"

class MyPlugin : public Plugin {
public:
    MyPlugin();
    ~MyPlugin() override;

    void setup() override;
    void loop() override;
    const char* getName() const override;

    void teardown() override; // optional
    void websocketHook(DynamicJsonDocument &request) override; // optional
};

plugins/MyPlugin.cpp

#include "plugins/MyPlugin.h"

MyPlugin::MyPlugin() {
    // Constructor logic, if needed
}

void MyPlugin::setup() {
    // Setup logic for your plugin
}

void MyPlugin::loop() {
    // Loop logic for your plugin
}

const char* MyPlugin::getName() const {
    return "MyPlugin"; // name in GUI
}

void MyPlugin::teardown() {
  // code if plugin gets deactivated
}

void MyPlugin::websocketHook(DynamicJsonDocument &request) {
  // handle websocket requests
}
  1. Add your plugin to the main.cpp.
#include "plugins/MyPlugin.h"

pluginManager.addPlugin(new MyPlugin());

DDP (Distributed Display Protocol)

You can set the panel to DDP using the button or via the web interface. This Protocol uses UDP and listens on Port 4048.

Helpful Links

External Call

The LED Display service provides a simple yet powerful external interface that allows users to display messages and graphs on a 16x16 LED display. This functionality can be accessed through HTTP calls to the service endpoint.

Message Display

To display a message on the LED display, users can make an HTTP GET request to the following endpoint:

http://your-server/api/message

Parameters

Example

GET http://your-server/api/message?text=Hello&graph=8,5,2,1,0,0,1,4,7,10,13,14,15,15,14,11&repeat=3&id=1&delay=60

This example will display the message "Hello" on the LED display with a corresponding graph, repeat it three times, and assign it the identifier 1, waits 60ms while scrolling.

Message Removal

To remove a message from the display, users can make an HTTP GET request to the following endpoint:

http://your-server/api/removemessage

Parameters

Example

GET http://your-server/api/removemessage?id=1

This example will remove the message with the identifier 1 from the LED display.

Get Status

To retrieve the current status of the server.

GET http://your-server/api/status

Get Metadata

To get the (fixed) metadata, like number of rows and columns and a list of available plugins.

GET http://your-server/api/metadata

Set Active Plugin by ID

To set an active plugin by ID, make an HTTP PATCH request to the following endpoint:

PATCH http://your-server/api/plugin

Parameters

Response

Set Brightness

To set the brightness of the LED display, make an HTTP GET request to the following endpoint:

PATCH http://your-server/api/brightness

Parameters

Response

Get current display data

To get the current displayed data as an byte-array, each byte representing the brightness value. Be aware that the global brightness value gets applied AFTER these values, so if you set the global brightness to 16, you will still get values of 255 this way.

GET http://your-server/api/data

Troubleshooting

Flickering panel