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phaserjs
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phaser-ce
Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
http://phaser.io
MIT License
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Fixed BitmapData.shadow ignoring 0 blur or 0 offset
#591
Jazcash
closed
6 years ago
0
Unable to catch sound play errors when using AudioTag
#590
josalmi
opened
6 years ago
3
interface BMFontChar wrong texture type defined
#589
mcofko
opened
6 years ago
4
Error loading audio in Safari
#588
ferryhalim
closed
5 years ago
13
Fixed a BitmapFont frame error when using trim frame in atlas.
#587
B10215029
closed
6 years ago
0
Mistake in documentation of the Tilemap replace method
#586
aeonwilliams
closed
5 years ago
0
Sound currentTime out of sync with actual audio track
#585
josalmi
closed
5 years ago
0
Fix the video volume's Typescript definitition.
#584
CorayThan
closed
5 years ago
0
Remove reference to game from PIXI on destroy
#583
josalmi
closed
6 years ago
0
PIXI keeps reference to game object after destroy
#582
josalmi
closed
6 years ago
0
Tweens are not removed on destroy
#581
josalmi
closed
5 years ago
0
BitmapData#copy: always return BitmapData object
#580
dywedir
closed
6 years ago
0
Arcade Circle body collision causes strange effects
#579
Screeze
opened
6 years ago
2
Mask in Groups Loses Its Width And Height
#578
shibekin69
closed
6 years ago
3
Updates Game to check SoundManager muteOnPaused when Game's paused property is set
#577
giniwren
closed
6 years ago
2
The Camera.checkBounds doesn't work well when game's resolution > 1
#576
thanh-taro
opened
6 years ago
0
Karlmerten/render texture fix
#575
Mertank
closed
6 years ago
0
cant update the lib for 2.11
#574
vitorregisrr
closed
6 years ago
1
Fixed TS definition for clear in RenderTexture
#573
tiagokeller
closed
6 years ago
0
SoundManager muteOnPause not working as expected?
#572
giniwren
closed
6 years ago
4
2.11.0 Phaser.Canvas.setTouchAction is not working?
#571
halilcakar
closed
4 years ago
3
Typescript does not work, cannot find namespace 'Phaser'.
#570
luckylooke
closed
6 years ago
7
Update BitmapData.js
#569
aleafworld
closed
4 years ago
3
resizeWorld() is undefined
#568
AbyssOfMisery
closed
6 years ago
4
resizeWorld() undefined
#567
AbyssOfMisery
closed
6 years ago
0
Mistake in documentation on the description of GearConstraints
#566
foreverip
closed
5 years ago
6
What's the difference between 'world' and 'stage'?
#565
windschaser
closed
6 years ago
1
fix: dds compression rendering support
#564
zhaxiu3
closed
6 years ago
0
2.11.0 Adding State is not working or working only for one state..
#563
halilcakar
closed
6 years ago
1
Phaser.LoaderParser.dds and Phaser.LoaderParser.pkm and Phaser.LoaderParser.ktx forget to initialize the property "glExtensionFormat" like pvr does
#562
zhaxiu3
closed
6 years ago
7
Fixed TS definition for bitmapText in GameObjectFactory
#561
B10215029
closed
6 years ago
0
Change unused GameConfig property canvasId to canvasID
#560
rydash
closed
6 years ago
0
2.11.0: Spritesheets with only 2 frames show whole sheet
#559
FostUK
closed
5 years ago
6
Custom text boxes support
#558
keshav2010
closed
6 years ago
3
Input.activePointer position returns (-1, -1)
#557
notaduck448
closed
6 years ago
7
Live example: Rotation Problem
#556
camoltoni
closed
6 years ago
2
Phaser CE v2.11.0
#555
samme
closed
6 years ago
3
Issue with WebGL filters on some devices.
#554
VektreX
closed
4 years ago
8
Fix wrong spelling of Box2D plugin
#553
Nek-
closed
6 years ago
2
Camera is smaller than game size when resolution > 1
#552
thanh-taro
closed
6 years ago
3
text.cacheAsBitmap = true throws error.
#551
ankush-badyal
opened
6 years ago
1
sprite.getBounds() returns an incorrect value recently after creating sprite
#550
dylan-chong
closed
6 years ago
3
Sprite.bringToTop() not changing child sprite order
#549
giniwren
closed
6 years ago
0
Visual Studio Code cannot scan for type definition
#548
imben1109
closed
4 years ago
8
Game.Scale (SHOW_ALL) not working porpely
#547
ghost
closed
6 years ago
2
Phaser CE Version 2.10.6
#546
samme
closed
6 years ago
1
Rectangle.aabb isn't described as static in docs
#545
Siri0n
closed
6 years ago
0
The property `area` is missing in `Phaser.Particles.Arcade.Emitter` definition
#544
vforsh
closed
6 years ago
2
When dragging sprite first after the game is loaded, all sounds are mute on iOS devices
#543
samme
closed
4 years ago
0
sprite dragging don't work on Windows 10 IE11
#542
Apelmon
closed
4 years ago
4
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