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phetsims
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equality-explorer
"Equality Explorer" is an educational simulation in HTML5, by PhET Interactive Simulations.
GNU General Public License v3.0
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Snapshots Accordion Panel Buttons/Checkbox are no longer centered
#224
Nancy-Salpepi
opened
11 hours ago
3
Min/Max sound missing for multiplication/division object pickers
#223
Nancy-Salpepi
opened
15 hours ago
4
Delay when switching between screenshots with full plates [Chromebook]
#222
Nancy-Salpepi
closed
1 day ago
3
Should "Refresh" button skip the current challenge type, or generate another challenge with the same type?
#221
pixelzoom
closed
3 days ago
1
Selecting a snapshot makes no sound.
#220
pixelzoom
closed
3 days ago
2
Changes to lock-scenarios.md
#219
pixelzoom
closed
18 hours ago
10
Equivalent term isn't interactive on Operations Screen
#218
Nancy-Salpepi
closed
3 days ago
8
Dynamically long string in game overlaps equals sign
#217
KatieWoe
closed
3 days ago
2
The "x" variable on the Solve It! screen is no longer italicized
#216
Nancy-Salpepi
closed
3 days ago
3
Grab sound volume inconsistent
#215
Nancy-Salpepi
closed
1 day ago
10
Update Teacher Tips for 1.2 release
#214
pixelzoom
opened
4 days ago
1
Game reward does not support dynamic locale.
#213
pixelzoom
closed
4 days ago
0
Dynamic layout problem in ObjectPicker.
#212
pixelzoom
closed
5 days ago
1
Dynamic layout problem with left-hand side of equations.
#211
pixelzoom
closed
3 days ago
3
Revise screenshots for 1.2 release.
#210
pixelzoom
opened
5 days ago
5
Credits for 1.2 release.
#209
pixelzoom
opened
5 days ago
3
Equality Explorer suite: publish 1.2
#208
pixelzoom
opened
5 days ago
2
Use scenery layout to implement fixed-width panels.
#207
pixelzoom
closed
5 days ago
1
Uninstrument Text and RichText
#206
pixelzoom
closed
1 year ago
2
support ?shuffleListeners
#205
pixelzoom
opened
1 year ago
3
Set the game score at which the reward is shown
#203
pixelzoom
opened
2 years ago
2
Presentation of equations in Studio and the data stream
#202
pixelzoom
opened
2 years ago
5
CT: Assertion failed: term is disposed
#201
pixelzoom
closed
2 years ago
3
PhET-iO instrumentation of dynamic elements
#200
pixelzoom
opened
2 years ago
4
Revise snapshot implementation
#199
pixelzoom
closed
2 years ago
5
Class hierachy improvements
#198
pixelzoom
closed
2 years ago
1
How to use PhetioGroup when an object has multiple creation patterns?
#204
pixelzoom
opened
2 years ago
19
Does animation need to be stateful?
#197
pixelzoom
opened
2 years ago
4
Use a single instance of OopsDialog
#196
pixelzoom
closed
2 years ago
2
How to make OopsDialogIO extend DialogIO?
#195
pixelzoom
closed
2 years ago
4
Enable PhET-iO testing for CT.
#194
pixelzoom
opened
2 years ago
1
CT required tandems must be supplied
#193
KatieWoe
closed
2 years ago
6
PhET-iO Instrumentation Process Checklist
#192
pixelzoom
opened
2 years ago
4
PhET-iO Design
#191
pixelzoom
opened
2 years ago
5
CT: Assertion failure in CombineTermsDragListener.ts
#190
pixelzoom
closed
2 years ago
3
CT: If maxWidth and preferredWidth are both non-null, maxWidth should NOT be smaller than the preferredWidth
#189
KatieWoe
closed
2 years ago
2
Add support for dynamic locale
#187
pixelzoom
closed
1 day ago
9
Convert to TypeScript
#186
pixelzoom
closed
2 years ago
6
CT this.allTerms.getArrayCopy is not a function
#185
KatieWoe
closed
2 years ago
1
Levels that are not included in ?gameLevels should not be shown in game Info dialog.
#184
pixelzoom
closed
2 years ago
5
Support for alternative input
#183
pixelzoom
opened
2 years ago
2
Move LockControl to scenery-phet
#182
zepumph
closed
2 years ago
9
Support for UI sounds
#181
markgammon
closed
1 day ago
11
Should "Next" button in game screen show up faster?
#180
stemilymill
closed
3 years ago
2
Pan does not work when dragging items from the toolbox.
#179
KatieWoe
closed
3 days ago
14
Game level 3 is a 1-step equation when a=1.
#178
Nancy-Salpepi
closed
3 years ago
10
UI sounds were enabled unintentionally.
#177
pixelzoom
closed
3 years ago
7
Rewards look odd with zoom in/out
#176
Nancy-Salpepi
opened
3 years ago
7
Pressing open/close button on accordion panel adjusts panel in all game levels
#175
Nancy-Salpepi
closed
3 years ago
2
Parts of the UI shift around
#174
Nancy-Salpepi
opened
3 years ago
12
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