phhu / videojs-abloop

A video.js plugin for looping of a section of video, with GUI and API controls
https://unpkg.com/videojs-abloop/sample/basic.html
MIT License
41 stars 12 forks source link
loop video videojs-plugin

This is a plugin for video.js (http://videojs.com/)

It provides an A/B loop function, allowing a section of a video to be looped over repeatedly.

The settings can be changed dynamically, either programmatically or via a user interface.

Example

See https://unpkg.com/videojs-abloop/sample/basic.html

<html>
    <head>
        <script src="https://vjs.zencdn.net/5.6.0/video.js"></script>
        <link href="https://vjs.zencdn.net/5.6.0/video-js.css" rel="stylesheet" /> 
        <script src="https://unpkg.com/videojs-abloop/dist/videojs-abloop.min.js"></script>     
    </head>
    <body>
        <video id="vid" controls class="video-js"  >
            <source src="https://vjs.zencdn.net/v/oceans.mp4" type='video/mp4'>
        </video>    
        <script>    
            var video = videojs("vid",{
                plugins: {
                    abLoopPlugin: {}
                }
            });
            video.ready(function(){
                this.abLoopPlugin.setStart(10).setEnd(15).playLoop();
            });
        </script>
    </body>
</html>

Example from node:

npm install video.js videojs-abloop
//import videojs from 'video.js'
//import abLoopPlugin from 'videojs-abloop'

const videojs = require('video.js');
const abLoopPlugin = require('videojs-abloop');

abLoopPlugin(window,videojs);

const player = videojs('vid',{     //vid is the video element id
  plugins: {
    abLoopPlugin: {
      'start':3
    }
  }
});
player.abLoopPlugin.setEnd(6.5).playLoop();

Interface

GUI

Buttons are created on the right hand side of the control bar to set start and end times for the loop, and to enable and disable looping.

GUI screeshot

You can set the buttons not to create using the createButtons setup option.

API

The plugin is controlled by an internal opts object that looks something like this.

{
    "start":0,
    "end":10,
    "enabled":false,
    "loopIfBeforeStart":true,
    "loopIfAfterEnd":true,
    "pauseBeforeLooping":false,
    "pauseAfterLooping":false
}

These can be set on plugin setup or dynamically via API commands.

Assuming video references a videojs player instance:

API commands

API command notes example
setOptions(optionsObject) Options not specified will not be set setOptions({"start":40,"end":45"})
getOptions(ArrayOfOptionNames?) Call without an argument to get them all. getOptions(["start","end"])
goToStart() set player currentTime to start time
goToEnd()
setStart(startTime?) Call startTime() to set the startTime to the player's currentTime startTime() startTime(30) startTime("0:34:23")
setEnd(endTime?) Call endTime() to set the startTime to the player's currentTime
adjustStart(adjustmentInSec) adjustStart("1m30s") or adjustStart("1:20:30") also work adjustStart(-5)
adjustEnd(adjustmentInSec)
enable() enable the plugin.
disable()
toggle() change enabled status
togglePauseAfterLooping()
togglePauseBeforeLooping()
cyclePauseOnLooping() cycle between four different compinations of settings for pausing on looping
validateOptions() set options to valid values if they are not already. This is called every time the loop condition is checked anyway, but you might want to use it manually if setting options while the player is paused or the plugin disabled
resetToInitialOptions() reset options to the ones provided on setup
playLoop() for convenience, plays the loop from its start. Equivalent to abLoopPlugin.validateOptions().goToStart().enable().player.play()
player reference to parent player object. e.g. video.abLoopPlugin.enable().player.play()
version version number
getAbsoluteUrl() gets the full URL of the loop - e.g. http://domain.com/path/to/video.mp4#t=12,13
getUrl() gets the URL of the loop - e.g. path/to/video.mp4#t=12,13
getUrlFragment() gets the loop URL fragment - e.g. #t=12,13
applyUrl(url) Set the video source and apply loop start and end as per the t=start,end fragment applyUrl('http://path/to/video.mp4#t=12,13')
applyUrlFragment(urlFragment) As above, but only sets the loop start and end from the URL hash fragment applyUrlFragment('#t=12,13') applyUrlFragment('http://path/ignored.mp4#t=12,13')
loopRequired() returns true or false depending on whether the loop would be activated in the current state.

Keyboard

You could use the existing hotkeys plugin to make keyboard controls. See the samples directory for an example.

Sample usage

See the samples folder for working examples.

Include the script:

<script src="https://github.com/phhu/videojs-abloop/raw/master/videojs-abloop.js"></script>

Alternatively source it from unpkg.com:

<script src="https://unpkg.com/videojs-abloop/dist/videojs-abloop.min.js">

Or use in node.js:

npm install video.js videojs-abloop

import videojs from 'video.js'    
import abLoopPlugin from 'videojs-abloop'

abLoopPlugin(window,videojs);

You initialise the plugin with defaults, and then can set properties at runtime.


//initialise the video with the plugin and initial settings
var video = videojs("videoid",{
    plugins: {
        abLoopPlugin: {
            start:50        //in seconds - defaults to 0
            ,end:55     //in seconds. Set to  false to loop to end of video. Defaults to false
            ,enabled:false          //defaults to false
            ,loopIfBeforeStart:false //allow video to play normally before the loop section? defaults to true
            ,loopIfAfterEnd:true    // defaults to true
            ,pauseAfterLooping: false       //if true, after looping video will pause. Defaults to false
            ,pauseBeforeLooping: false      //if true, before looping video will pause. Defaults to false
            ,createButtons: true        //defaults to true
        }
    }
});

video.play();

setTimeout(function() { 
    console.log("setting new start and end...");
    video.abLoopPlugin.setStart().setEnd(8).enable();
} , 2000);

video.abLoopPlugin.onLoopCallBack = function(api,player){
    var opts = api.getOptions();
    console.log("Looping back to %s sec on %s",opts.start, player.currentSrc() );
    api.setOptions({'pauseAfterLooping': true}); 
    api.setStart(5);
    api.setEnd(15);
};