Open motorsep opened 7 years ago
Please verify that it works for you with normal Quakespasm and come back if it does. Also stating the exact version of the mod and your OS might help.
Getting same issue with vanilla Quakespasm :(
Getting same issue with vanilla Quakespasm :(
Windows 10 64bit Home, Arcane Dimensions 1.5, AD Sepulcher from 16th June 2017 (no version in the readme).
Interestingly enough, his own fork of Quakespasm doesn't work either, but FTE fork works fine.
Alright, reinstalled AD 1.5 with patch and it works now. However, when loading one of the chapters I get game crash (QuakeC) with the following error in the console:
Host_Error: Mod_LoadLeafs 73755 leafs exceeded limit of 65535.
From the readme:
No stable releases of Quake engines as of June 2017 run ad_sepulcher. This is the latest unreleased QuakeSpasm (r1411) with some extra changes:
Other notable things in SVN r1411 since the last release 0.92.1:
Any chance you could add whatever is needed into Quakespasm Rift to be able to run it ?
@motorsep I applied all the latest modifications to get AD running and recompiled a new build of quakespasm yesterday. I tested in flatscreen mode and all was well so I thought it was working, but if I try to enable VR mode it fails to initialize the Oculus SDK. I followed the instructions per this page on how to recompile but I can't figure out why it won't initialize :(.
I'm getting the same thing Mod_LoadModel: progs/s_exp_small.spr not found
Im on osx, latest quakespasm, tried all AD versions. pls help
pls show some initiative of solving it on your own, i.e. vanilla Quakespasm and if that does not work, re-read all readmes and if that does not work as the Quakespasm guys first.
@motorsep https://www.reddit.com/r/oculus/comments/6y3m2q/updated_quakespasm_for_rift_to_work_with/ This won't help you on macos but this version has worked for me (on my own system with recently reinstalled win10) and I had to follow the compile instructions here on github to install visual studio community 2017 and then enable development of classic c++ programs to make it not have a dll error. That thread where I had been helping the person with the same problems, it unfortunately didn't work for him and he has some other issue going on (imo) that makes it not run.
Getting the following error:
Mod_LoadModel: progs/s_exp_small.spr not found
Vanilla Quake starts fine with Quakespasm-Rift.