phoboslab / Quakespasm-Rift

Quake for Oculus Rift
GNU General Public License v2.0
141 stars 20 forks source link

Quake for Oculus Rift

Download Here

Based on Quakespasm. This enables support for the Oculus Rift CV1 in Direct Mode for idsoftware's original Quake. You need the Oculus SDK 1.9.0 and SDL to compile this.

More info: http://phoboslab.org/log/2016/05/quake-for-oculus-rift

The release version comes with a sensible config.cfg and autoexec.cfg file that enables VR Mode by default, disables view bobbing and sets the texture mode to NEAREST for the proper, pixelated oldschool vibe.

Building:

  1. Install the free Visual Studio 2015 Community Edition, if you don't already have it.

  2. Go to https://developer.oculus.com/downloads/pc/1.9.0/Oculus_SDK_for_Windows/ then download and extract it NEXT TO (not in) your Quakespasm-Rift folder. So there is an "OculusSDK" folder and a "QuakeSpasm-Rift" folder side-by-side.

  3. Use the VC13 solution to compile what you need: Quakespasm-Rift\Windows\VisualStudio\quakespasm.sln

  4. In Visual Studio, right click project quakespasm-sdl2, click Properties. Set Configuration to All Configurations. Choose Debugging, set Working Directory to your Quake folder.

  5. Run the quakespasm-sdl2 project. You need to enable VR in the game options and start a new game before it will be in VR.

Additional cvars: