pixequil / oso-game-1

Taking the OSO game's first chapter to the finish line!
MIT License
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Cursor mode for navigation screens #317

Open pixequil opened 1 year ago

pixequil commented 1 year ago

I have no idea if this is possible (I haven't bothered checking yet) but it would be cool if we could set up a custom cursor mode that becomes active on navigation screens.

Ideally, it would use a sprite of posty, and move around with your mouse of course, but then become invisible when a hover event is happening (to create the illusion of Posty "snapping" to the button areas).

Surely there's a way to do this; after all, cursors changing state during hover events is hardly anything novel.