This repository contains demo programs for the Talking Head(?) Anime from a Single Image 3: Now the Body Too project. As the name implies, the project allows you to animate anime characters, and you only need a single image of that character to do so. There are two demo programs:
manual_poser
lets you manipulate a character's facial expression, head rotation, body rotation, and chest expansion due to breathing through a graphical user interface. ifacialmocap_puppeteer
lets you transfer your facial motion to an anime character.If you do not have the required hardware (discussed below) or do not want to download the code and set up an environment to run it, click to try running the manual poser on Google Colab.
Both programs require a recent and powerful Nvidia GPU to run. I could personally ran them at good speed with the Nvidia Titan RTX. However, I think recent high-end gaming GPUs such as the RTX 2080, the RTX 3080, or better would do just as well.
The ifacialmocap_puppeteer
requires an iOS device that is capable of computing blend shape parameters from a video feed. This means that the device must be able to run iOS 11.0 or higher and must have a TrueDepth front-facing camera. (See this page for more info.) In other words, if you have the iPhone X or something better, you should be all set. Personally, I have used an iPhone 12 mini.
Please update your GPU's device driver and install the CUDA Toolkit that is compatible with your GPU and is newer than the version you will be installing in the next subsection.
Both manual_poser
and ifacialmocap_puppeteer
are available as desktop applications. To run them, you need to set up an environment for running programs written in the Python language. The environment needs to have the following software packages:
One way to do so is to install Anaconda and run the following commands in your shell:
> conda create -n talking-head-anime-3-demo python=3.8
> conda activate talking-head-anime-3-demo
> conda install pytorch torchvision torchaudio cudatoolkit=11.3 -c pytorch
> conda install scipy
> pip install wxpython
> conda install matplotlib
As of June 2006, you cannot use wxPython with Python 3.10 on Windows. As a result, do not use Python 3.10 until this bug is fixed. This means you should not set python=3.10
in the first conda
command in the listing above.
The environment created by the commands above gives you Python version 3.8 and an installation of PyTorch that was compiled with CUDA Toolkit version 11.3. This particular setup might not work in the future because you may find that this particular PyTorch package does not work with your new computer. The solution is to:
The manual_poser
is also available as a Jupyter Nootbook. To run it on your local machines, you also need to install:
In some case, you will also need to enable the widgetsnbextension
as well. So, run
> jupyter nbextension enable --py widgetsnbextension
After installing the above two packages. Using Anaconda, I managed to do the above with the following commands:
> conda install -c conda-forge notebook
> conda install -c conda-forge ipywidgets
> jupyter nbextension enable --py widgetsnbextension
You can also use Anaconda to download and install all Python packages in one command. Open your shell, change the directory to where you clone the repository, and run:
> conda env create -f environment.yml
This will create an environment called talking-head-anime-3-demo
containing all the required Python packages.
If you want to use ifacialmocap_puppeteer
, you will also need to an iOS software called iFacialMocap (a 980 yen purchase in the App Store). You do not need to download the paired application this time. Your iOS and your computer must use the same network. For example, you may connect them to the same wireless router.
Before running the programs, you need to download the model files from this Dropbox link and unzip it to the data/models
folder under the repository's root directory. In the end, the data folder should look like:
+ data
+ images
- crypko_00.png
- crypko_01.png
:
- crypko_07.png
- lambda_00.png
- lambda_01.png
+ models
+ separable_float
- editor.pt
- eyebrow_decomposer.pt
- eyebrow_morphing_combiner.pt
- face_morpher.pt
- two_algo_face_body_rotator.pt
+ separable_half
- editor.pt
:
- two_algo_face_body_rotator.pt
+ standard_float
- editor.pt
:
- two_algo_face_body_rotator.pt
+ standard_half
- editor.pt
:
- two_algo_face_body_rotator.pt
The model files are distributed with the Creative Commons Attribution 4.0 International License, which means that you can use them for commercial purposes. However, if you distribute them, you must, among other things, say that I am the creator.
manual_poser
Desktop ApplicationOpen a shell. Change your working directory to the repository's root directory. Then, run:
> python tha3/app/manual_poser.py
Note that before running the command above, you might have to activate the Python environment that contains the required packages. If you created an environment using Anaconda as was discussed above, you need to run
> conda activate talking-head-anime-3-demo
if you have not already activated the environment.
As noted in the project's write-up, I created 4 variants of the neural network system. They are called standard_float
, separable_float
, standard_half
, and separable_half
. All of them have the same functionalities, but they differ in their sizes, RAM usage, speed, and accuracy. You can specify which variant that the manual_poser
program uses through the --model
command line option.
> python tha3/app/manual_poser --model <variant_name>
where <variant_name>
must be one of the 4 names above. If no variant is specified, the standard_float
variant (which is the largest, slowest, and most accurate) will be used.
manual_poser
Jupyter NotebookOpen a shell. Activate the environment. Change your working directory to the repository's root directory. Then, run:
> jupyter notebook
A browser window should open. In it, open manual_poser.ipynb
. Once you have done so, you should see that it has two cells. Run the two cells in order. Then, scroll down to the end of the document, and you'll see the GUI there.
You can choose the system variant to use by changing the MODEL_NAME
variable in the first cell. If you do, you will need to rerun both cells in order for the variant to be loaded and the GUI to be properly updated to use it.
ifacialmocap_poser
First, run iFacialMocap on your iOS device. It should show you the device's IP address. Jot it down. Keep the app open.
Open a shell. Activate the Python environment. Change your working directory to the repository's root directory. Then, run:
> python tha3/app/ifacialmocap_puppeteer.py
You will see a text box with label "Capture Device IP." Write the iOS device's IP address that you jotted down there.
Click the "START CAPTURE!" button to the right.
If the programs are connected properly, you should see the numbers in the bottom part of the window change when you move your head.
Now, you can load an image of a character, and it should follow your facial movement.
In order for the system to work well, the input image must obey the following constraints:
See the project's write-up for more details on the input image.
If your academic work benefits from the code in this repository, please cite the project's web page as follows:
Pramook Khungurn. Talking Head(?) Anime from a Single Image 3: Now the Body Too. http://pkhungurn.github.io/talking-head-anime-3/, 2022. Accessed: YYYY-MM-DD.
You can also used the following BibTex entry:
@misc{Khungurn:2022,
author = {Pramook Khungurn},
title = {Talking Head(?) Anime from a Single Image 3: Now the Body Too},
howpublished = {\url{http://pkhungurn.github.io/talking-head-anime-3/}},
year = 2022,
note = {Accessed: YYYY-MM-DD},
}
While the author is an employee of Google Japan, this software is not Google's product and is not supported by Google.
The copyright of this software belongs to me as I have requested it using the IARC process. However, Google might claim the rights to the intellectual property of this invention.
The code is released under the MIT license.
The model is released under the Creative Commons Attribution 4.0 International License. Please see the README.md file in the data/images
directory for the licenses for the images there.