playdeadgames / temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+
MIT License
1.84k stars 192 forks source link

Upload it on the Unity Asset Store #12

Closed yvan-sraka closed 1 year ago

yvan-sraka commented 7 years ago

Why not make this project available for free on Unity Asset Store?

This could potentially give more visibility to the temporal AA, so more testers and potential contributors to this open source project!

yvan-sraka commented 7 years ago

I see that it is already part of the Legacy Cinematic Image Effects:

pointcache commented 7 years ago

This is a different implementation of TAA.

yvan-sraka commented 7 years ago

You're absolutely right!

pointcache commented 7 years ago

I am currently using https://www.assetstore.unity3d.com/en/#!/content/83912

yvan-sraka commented 7 years ago

So I can put it freely in the Unity Assets Store if PlayDead sees no problem ...

Tanshaydar commented 7 years ago

@yvan-sraka PlayDead is more than capable of putting their assets on Asset Store if they deemed necessary. Taking on such a task without their consent would not be nice.

yvan-sraka commented 7 years ago

You are certainly right! Maybe I feel a bit frustrated by the fact that PlayDead does not spend so much time answering to community requets on this Github project ...

Tanshaydar commented 7 years ago

It may be because they are working on a new game :)

Xerxes1138 commented 7 years ago

Hi, I agree with the fact that is not good idea to put it the asset store unless you have their permission and yeah they must be very busy these days :)

yvan-sraka commented 7 years ago

You're right! You're right :D !

petersvp commented 6 years ago

There are people like me that PREFER github over the Asset Store. On Asset Store everything must be perfect, according to the TOS. I don't want to. On GitHub it's up to me.

This TAA implementation is very well looking, but there are caveats and even bugs that are unused actually. On Asset Store, nobody likes bugs and I always manage to find a lot of bugs in all assets I purchase, including TextMesh Pro :)