Temporal Reprojection Anti-Aliasing
Source code release of the anti-aliasing solution used in Playdead's INSIDE.
LICENSE
MIT (see LICENSE.txt)
REQUIRES
Unity 5.0+
INSTRUCTIONS
- copy Assets/* to your project
- disable MSAA under 'Project Settings/Quality' (optional)
- add the TemporalReprojection component to your cameras
- add the VelocityBufferTag component to individual moving meshes (if you want correct motion vectors)
- tagging skinned meshes is expensive
AUTHOR
Lasse Jon Fuglsang Pedersen <lasse@playdead.com>
THANKS TO