playdeadgames / temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+
MIT License
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Fixes for 5.4 and VR #15

Closed Invertex closed 7 years ago

Invertex commented 7 years ago

Implemented the world matrix and single-pass-stereo macros introduced in 5.4 for dealing with the velocity buffer and VR properly. Put in Unity version checks to retain compatibility with <5.4 Unity versions.

fuglsang commented 7 years ago

Hi, thanks for your interest and input. 4795aa0 adds support for both multi- and single-pass stereo rendering.