Open GruchaAP opened 4 years ago
There is a problem with motion gameObject when it has scale vector -1, -1, -1. It seems that in such situation VelocityBufferTag doesn't work correctly (Mesh is blurred) Does anyone know how to fix that issue?
I've figured it out. In such situation _transform.localToWorldMatrix has a wrong scale. Had to multiply it by proper scale Matrix.
There is a problem with motion gameObject when it has scale vector -1, -1, -1. It seems that in such situation VelocityBufferTag doesn't work correctly (Mesh is blurred) Does anyone know how to fix that issue?