Turtle Scout is a web application intended to easily facilitate the sharing of Hunt Mobs in Final Fantasy XIV Online. Features include:
I'm Kaiden Alenko of Adamantoise! I'm a full time pharmacist and occasional hobby coder. Thus, my code is far from professional but I do hope it gets the job done. If you have suggestions for improvements, feel free to find me in the Aether Hunts Discord. (https://discord.gg/aetherhunts)
Turtle Scout is based on the laravel framework, a PHP based framework. (Yes, I'm an old head and PHP was the first language I learned, so I've just kinda stuck with it.) This project started about 8 days before the launch of Dawntrail, when we needed a tool relatively quickly to coordinate Hunt Trains post-launch, so, owing to the fact that it was done quickly, there may be bugs. Feel free to submit issues on the Issues tab. I will try to get to any pressing problems while working on the MSQ.
The frontend is done with Vue.js in concert with the Inertiajs adaptor to link it to the laravel backend without creating a full API.
Please note, this was my first time using Vue on a production build, as I wanted a new learning experience. As such, there may be wildly inefficient bits of code or things that may not make sense, so I apologize to all who read this code.
For local development, Laravel Sail is used to make things a bit easier. (Follow the Laravel sail guide for setting up the sail alias)
composer install
php artisan sail up
from the root directory and Sail should build the proper docker containers and servicessail artisan key:generate
to generate an application key (used for encrypting sessions and other Laravel specific data)sail artisan migrate
to set up the initial DB schemasail npm ci
to install node dependenciessail npm run dev
to have live changes reflected. For full static build, run sail npm run build
http://localhost
and you should see the site up and running.sail artisan db:seed InitialDataSeeder
to import Expacs, Zones, and Mob data from resources/json/zones.jssail artisan db:seed SpawnPointDataSeeder
to import SpawnPoints from resources/json/spawn_points_hunthelper.js, sourced from the wonderful HuntHelper plogon.sail artisan db:seed SpawnPointMobSeeder
to import old expansion spawn point mob assignments, which I manually built in resources/csv/SPAWN_POINT_MOBS.csvIf a new expansion launches and I'm retired, you can use the script in resources/python/get_hunts.py to grab new hunt marks from future builds. It will create the contents of zones.json in the expected format and extract any new maps as long as the Data file formats don't change too much
At this time, contributions will not be accepted, just because I'll be busy with Dawntrail things. Once life settles down a bit, I'll open things up.
Please be nice.
The framework is open-sourced software licensed under the MIT license.