Open BearAndBunny opened 4 weeks ago
thank you for using this package. I understand your need. is it possible to handle it from your cubit?
I have less experiance with bloc state management. as per my knowledge , we can control when the widget rebuild.
for example, call setState
means we need to rebuild.
this is update the value but not rebuild the widget
void updateVal (int newVal) {
myVal = newVal
}
this is update value, and rebuild widget with new value
void updateVal (int newVal) {
setState((){
myVal = newVal
})
}
same like notifyListeners()
. when you call this in you function, this will rebuild related component in your UI.
Is it possible to add an option, so that onQtyChanged is called only when a lonpress ends, instead of being called continuously? The reason is that I want to change the qantity in a Cubit that triggers a reapaint of widgets and also set the value in a database table. For this, I'm only interested in the final quantity value, when the user stops increasing the value.