The GSplat coordinate convention is the same as openGL and openCV (with y and z flipped signs)
Whereas we (three.js) use the y-up right-handed coords. The Splat component seems to follow the 3dgs convention, so it is different from the rest of the three.js components.
What is the best way to address this?
this took us by surprise because we thought the component will follow the three.js convention since it is part of Drei.
The GSplat coordinate convention is the same as openGL and openCV (with y and z flipped signs)
Whereas we (three.js) use the y-up right-handed coords. The Splat component seems to follow the 3dgs convention, so it is different from the rest of the three.js components.
What is the best way to address this?
this took us by surprise because we thought the component will follow the three.js convention since it is part of
Drei.