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pokepetter
/
ursina
A game engine powered by python and panda3d.
https://pokepetter.github.io/ursina/
MIT License
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setup.py is no longer there as the readme suggests
#739
andras-gyarmati
closed
4 days ago
1
TypeError: function() argument 'code' must be code, not str
#738
ShivamKR12
opened
6 days ago
6
add custom icons to build
#737
ItsbaileyX3525
opened
2 weeks ago
0
ZeroDivisionError when changing window size after a window size of zero
#736
PaologGithub
opened
3 weeks ago
0
Updated README.md
#735
PaologGithub
opened
3 weeks ago
3
wayland keypress issue
#734
zacekjakub
closed
4 weeks ago
2
Changed __init__.py to repair a bug that I made
#733
PaologGithub
closed
1 month ago
0
new blood shader
#732
Snoroz
opened
1 month ago
0
difficulties with sprite texture import
#731
DustanBower
opened
1 month ago
2
an Exception Error Caused in ursina's mouse.py
#730
cloud1980
opened
1 month ago
4
When there are too many files in my project folder, the startup will be slow
#729
mibino
closed
3 weeks ago
3
Add a NineSlice from Mesh class, to create scalable textures
#728
PaologGithub
closed
1 month ago
4
Part 2 of networking internals rewrite.
#727
Squigglecito
closed
1 month ago
0
Documentation Request: Control game loop like pygame
#726
f-bdolan
closed
4 weeks ago
1
Grid Class does not normalize to size for 10x10
#725
f-bdolan
closed
1 month ago
1
Create HexGrid Class
#724
f-bdolan
opened
1 month ago
0
Fixed DirectionalLight update_bounds not being set in look_at and shadows being set with a delay in init.
#722
Squigglecito
closed
2 months ago
0
Added a post_update global function and a post_update method for Entity.
#721
Squigglecito
opened
2 months ago
0
Little Blue Square
#720
lucaheyworth
closed
1 month ago
1
Exception: Could not open window on Ursina() initialization.
#719
BezBartek
closed
2 months ago
3
Failed to apply a texture on a Pipe()
#718
Dinorigami-SLHIDE
opened
2 months ago
2
Add scoring to the pong sample
#717
SuperZekes
closed
2 months ago
1
load obj model failed
#716
kane-cloud
opened
2 months ago
2
Change font
#715
corydalis10
closed
2 months ago
0
Fixed default cylinder offset and adjustment to physics example
#714
TheCreatorGrey
closed
3 months ago
0
Exception: Error in Mesh. Ensure Mesh is valid and the inputs have same length
#713
ShivamKR12
opened
3 months ago
15
’pyautogui‘ doesn't work (sometimes)
#712
jiananlan
closed
3 months ago
3
Request to integrate Ursina with tobspr/RenderPipeline
#710
nickmaleki
closed
2 months ago
1
Terrain normals
#709
fjansson
opened
3 months ago
0
Close Ursina app completely.
#707
Dinorigami-SLHIDE
closed
2 months ago
12
Added missing physics shapes and fixed offset in procedural cone
#706
TheCreatorGrey
closed
3 months ago
0
why does this fix this issue for me?
#703
samuel-jahnke-wdc
closed
3 months ago
1
Issue with 2d platformer controller
#702
samuel-jahnke-wdc
opened
3 months ago
1
stable branch?
#701
bitnom
opened
3 months ago
0
Added support for Mesh class colors parameter
#700
Snoroz
closed
3 months ago
0
load_texture: fix usage of importlib
#698
rbignon
opened
3 months ago
2
How to detect the top and bottom of an entity
#697
DPthang411
opened
3 months ago
7
Issues with unit tests
#696
DustanBower
opened
3 months ago
1
Update shader.py
#695
SirDank
closed
3 months ago
0
fixed a bug related to the parenting of the RigidBody target entity a…
#694
Snoroz
closed
3 months ago
0
Added camera noise shader
#693
TheCreatorGrey
closed
3 months ago
1
First part in a multi-part networking rewrite. Removes use of asyncio and replaces it with threading.
#692
Squigglecito
closed
4 months ago
0
Issues with cursor scale on Mac
#691
DenisDziganchuk
opened
4 months ago
0
Revert large mesh collider optimization BVH.
#690
Squigglecito
closed
4 months ago
0
networking: Make invalid number of arguments message an fstring
#689
jamesw732
closed
4 months ago
0
Update and rename rigidbody.py to physics.py
#688
Snoroz
closed
4 months ago
0
improved soft shadows code.
#686
Snoroz
closed
5 months ago
0
Some Errors in the documentation
#685
Camzzzy
opened
5 months ago
0
Operation of color.rgb()
#684
tahoemike
closed
5 months ago
2
Setting mouse.visible = False in borderless mode causes client window to snap back to original location
#683
jamesw732
closed
5 months ago
1
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