A minimal framework for writing computer go players and simulating play against each other.
- Players can be implemented via defining a
get_move
function accepting the board/state at /players
- The base simulator for playing games taking in two players and returning the state history/stats of the game is at /game_simulators
- Examples and benchmarks of different players against each other can be found in the notebook section at notebooks
This repo builds on top of Brian Lee's go_implementations