Open yepsan95 opened 1 month ago
@yepsan95 [slider2d] depends on [else/pad], all of its mouse interactions are just given by it.
Can you please show me a video of you testing the help file of [pad]? It obviously works completely fine here.
@yepsan95 [slider2d] depends on [else/pad], all of its mouse interactions are just given by it.
Can you please show me a video of you testing the help file of [pad]? It obviously works completely fine here.
This is funny, it seems [else/pad] reacts to velocity when the click button is holded down, and not otherwise.
https://github.com/user-attachments/assets/53fe9430-cd0b-433e-8bfc-d35988435baa
so fucking weird
how does it work on plugdata, can you test it?
so fucking weird
how does it work on plugdata, can you test it?
In PlugData the behaviour is different. The output values always changes when click button is holded and when it's not, no matter the velocity of the cursor.
https://github.com/user-attachments/assets/ca4d29e8-d5c3-4431-a169-d39df445b030
so everything works as expected in plugdata, right? can you just try [slider2d] in plugdata as well?
so everything works as expected in plugdata, right? can you just try [slider2d] in plugdata as well?
[slider2d] works fine in PlugData. It doesn't react to the velocity of the mouse cursor.
https://github.com/user-attachments/assets/9215f080-accf-4742-bf03-d8e7ed1d0926
[else/slider2d] reacts to mouse cursor velocity. If the velocity is not high enough, the values of the slider don't change at all.
OS: Windows 10 Pd version: 0.54.1 ELSE version: 1.0-0 RC-11
https://github.com/user-attachments/assets/1bd47f2c-36b9-4a9f-8608-13673f61c251