porres / pd-else

ELSE - EL Locus Solus' Externals for Pure Data
Do What The F*ck You Want To Public License
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ELSE - EL Locus Solus' Externals

for the Pure Data programming language

Version: 1.0-0 RC-13 (release candidate #13) With Live Electronics Tutorial.

Unreleased

Copyright © 2017-2024 Alexandre Torres Porres and others

This work is free. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See License.txt https://github.com/porres/pd-else/blob/master/License.txt and http://www.wtfpl.net/ for more details

For details on authorship check the source code. Other licenses also apply for specific objects and this is also informed in the source code. For instance:

ELSE comes with a Live Electronics tutorial as part of its documentation written by Alexandre Torres Porres, this work is licensed under a Creative Commons (CC} License.

For copies of the licenses and the terms, please check the 'license' subfolder.


About ELSE

This version of ELSE needs Pd 0.55-1 or above.

ELSE is a big library of externals that extends the performance Pure Data (Pd) - Miller S. Puckette's realtime computer music environment (download Pd from: http://msp.ucsd.edu/software.html).

ELSE provides a cohesive system for computer music, it also serves as a basis for an Live Electronics Tutorial by the same author, yours truly, Alexandre Torres Porres. This library's repository resides at https://github.com/porres/pd-else/. This tutorial is also found as part of the download of the ELSE library. Look for the 'Live-Electronics-Tutorial' folder inside it and also check its README on how to install it.

ELSE is also part of PlugData by Timothy Schoen, which is a fork of Pd that loads as a standalone or VST with a revamped GUI. ELSE has received collaboration from Tim and others involved with PlugData and many objects have been included in ELSE just so they are supported in PlugData. ​See: https://github.com/timothyschoen/PlugData

This project is still in an experimental phase (currently at a 'release candidate' phase), where changes may occur and backwards compatibility is not guaranteed until a final and more stable release is available.


Downloading ELSE:

You can get ELSE from https://github.com/porres/pd-else/releases - where all releases are available, but ELSE is also found via Pd's external manager (In Pd, just go for Help --> Find Externals and search for 'else'). In any case, you should download the folder to a place Pd automatically searches for, and the common place is the ~/Documents/Pd/externals folder. Instructions on how to install and build ELSE are provided below.


Installing ELSE:

This library runs in Pd Vanilla and do I still need to say it doesn't run in the long dead "Pd Extended"? Neither its new (and unfortunately forever outdated) reincarnations "Pd-L2ork/Purr Data". Nevertheless, it can run in other forks that are actually compatible to Vanilla and up to date, most notably, ELSE is included in the PlugData fork --> https://github.com/timothyschoen/PlugData and you don't need to install it there.

ELSE comes mostly as a set of separate binaries and abstractions, which work if you just add the 'else' folder to the path via "Preferences --> Path" or via [declare -path else]. Nonetheless, you must also load ELSE as a library via "Preferences --> Startup" or with [declare -lib else].

Loading the library loads an object browsing plugin. It also registers a loader that allows Pd externals written in Lua (with the "*.pd_lua" extension) to be loaded. Some objects in ELSE are coded in lua, like the [lua] object itself. Loading the library also prints information of what version of ELSE you have when you open Pd. Check else-help.pd for more details.


Building ELSE for Pd Vanilla:

ELSE relies on the build system called pd.build by Pierre Guillot.

cmake -BBuild -DPD_PATH="path/to/pd"
cd Build
make

This will output a complete ELSE installation in the Build/else folder.

You can also generate Xcode or Ninja projects by passing -GXcode or -GNinja to the cmake command.

Installing
cp -r ./Build/else ~/Documents/Pd/externals/

More About ELSE

"EL Locus Solus" is run by yours truly, Alexandre Torres Porres, and it organizes cultural events/concerts and computer music courses (http://alexandre-torres.wixsite.com/el-locus-solus ). The course uses Porres' Live Electronics Tutorial as a main textbook. The tutorial is here: https://github.com/porres/Live-Electronic-Music-Tutorial. This tutorial solely depends on the ELSE library and is a great didactic companion to this library. Both the library and the tutorial are provided as a single download, directly via Pure Data or GitHub.

The examples from the first incarnation of this tutorial were first developed for the now abandoned Pd Extended, making extensive use of the existing objects available in Pd Extended's libraries. Even though Pd Extended had many externals, there was the need at some point for something "else" - thus, this library emerged with the goal of providing more objects to include missing functionalities in the Pd Ecosystem.

But the library grew to encompass functionalities found in other Pd objects/libraries from old Pd Extended as well, with a different design and more functionalities. This was done in order to remove ALL the dependencies of the didactic material from these other libraries - with the goal to rely on just a single library that's alive (in active development) instead of many projects that are now long gone abandoned or not receiving much attention. I'm also involved in maintaining Cyclone, a legacy library for Pd (see: https://github.com/porres/pd-cyclone). But ELSE also superseeds cyclone for the purposes of this didactic material. See below in this document a list of alternatives to Cyclone provided by ELSE.

The goal of ELSE also outgrew the didactic material as it now includes objects not necessarily depicted in the computer music examples. Moreover, even basic elements from Pd Vanilla are being redesigned into new objects. So that's it, ELSE is becoming a quite big library and keeps growing and growing. A recent addition to it is 'M.E.R.D.A' a set of abstractions inspired by EuroRack modules.

ELSE has been in active development since early 2017 for real, but it hasn't stabilized into a final version yet. The aim is to do so as soon as PlugData's 1.0 version comes out! For now, it's at a "Release Candidate" stage of development, where changes may occur and backwards compatibility is not guaranteed until a final stable release is available.


Acknowledgements

Flávio Luis Schiavoni helped me out in a few things when I first started coding and collaborated with the objects: [median~] and [keyboard].

I'd also like to thank my Cyclone buddies Derek Kwan and Matt Barber, cause I started learning how to code externals with them as part of the cyclone team. Other developers of cyclone need to be praised, like Czaja, the original author, as I did steal quite a bit from cyclone into ELSE. I'd like to give a special thanks for Matt Barber for developing the "magic" in cyclone that I'm using here and also collaborating to ELSE with the objects: [float2bits], [brown~], [gray~], [perlin~], [pink~] and [blip~].

Lucarda is an active tester and has helped countless times with compilation issues for windows and more. Seb shader is a tcl/tk master that helped me a lot with this (which I know next to nothing) and is responsible for the [keycode] object.

Kudos and thanks to my buddy Esteban Viveros for helping with the compilation of ELSE for other systems as well as ELSE for Camomile and libpd projects, which opened the way for PlugData by Timothy Schoen, who's doing an amazing jaw dropping job with this project based on camomile that includes ELSE. Timothy has also helped me fix many ELSE related issues and has made incredible and countless contributions to ELSE with fixes, improvements and new objects. Other folks from the PlugData gang are being very helpful like Alex Mitchell and Amy. PlugData is a fork of Pd with a revamped GUI and comes with the ELSE library. See: https://github.com/timothyschoen/PlugData.


Current Object list (551 objects):

assorted

else

gui

knob numbox~ drum.seq bicoeff pad messbox mtx.ctl biplot zbiplot pic colors function circle slider2d display out.mc~ out~ out4~ out8~ gain~ gain2~ button keyboard graph~ range.hsl multi.vsl spectrograph~ meter~ meter2~ meter4~ meter8~ note mix2~ mix4~ setdsp~ openfile scope~

time

chrono datetime

fft

hann~ bin.shift~

table

buffer tabgen tabreader tabreader~

tuning/notes

scales scale2freq scala autotune autotune2 makenote2 retune eqdiv cents2scale scale2cents cents2frac frac2cents dec2frac frac2dec freq2midi midi2freq note2midi midi2note notedur2ratio

patch/subpatch management

loadbanger args meter presets dollsym sender receiver retrieve dispatch var send2~ blocksize~ nop~ click properties fontsize canvas.active canvas.bounds canvas.gop canvas.pos canvas.edit canvas.vis canvas.name canvas.setname canvas.zoom abs.pd~ sendmidi

message management

format swap2 nmess unite separate symbol2any any2symbol changed hot initmess message default pack2 pick limit spread router route2 routeall routetype selector stack store morph interpolate sig2float~ float2sig~ pipe2

list management

break order combine delete remove equal group iterate insert scramble sort reverse rotate replace sum slice stream merge unmerge amean gmean list.inc

file management

dir

midi

midi midi.learn midi.in midi.out sysrt.in sysrt.out ctl.in ctl.out touch.in touch.out ptouch.in ptouch.out  pgm.in pgm.out nemd.in bend.out note.in note.out midi.clock noteinfo panic mono mono~ voices voices~ suspedal

osc/network

osc.route osc.format osc.parse osc.send osc.receive pd.link pd.link~

math functions

add add~ median avg mov.avg count gcd lcm frac.add frac.mul ceil ceil~ factor floor floor~ trunc trunc~ rint rint~ quantizer quantizer~ fold fold~ lastvalue mag mag~ sin~ wrap2 wrap2~ op op~

math conversion

hex2dec dec2hex bpm car2pol car2pol~ cents2ratio cents2ratio~ ms2samps ms2samps~ db2lin db2lin~ float2bits hz2rad lin2db lin2db~ deg2rad rad2deg pz2coeff coeff2pz rad2hz ratio2cents ratio2cents~ samps2ms samps2ms~ pol2car pol2car~ rescale recale~

math: constant values

sr~ nyquist~ pi e

logic

loop

audio multichannel tools

nchs~ sigs~ repeat~ select~ pick~ get~ sum~ merge~ unmerge~ slice~

analog circuitry emulation

circuit~

fx: assorted

downsample~ conv~ chorus~ shaper~ crusher~ drive~ power~ flanger~ freq.shift~ pitch.shift~ stretch.shift~ stretch.shift~ ping.pong~ rm~ tremolo~ vibrato~ vocoder~ morph~ freeze~ pvoc.freeze~ phaser~

fx: delay

del~ fbdelay~ ffdelay~ revdelay~ filterdelay~

fx: dynamics

compress~ duck~ expand~ noisegate~ norm~

fx: reverberation

allpass.rev~ comb.rev~ echo.rev~ mono.rev~ stereo.rev~ free.rev~ giga.rev~ plate.rev~ fdn.rev~

fx: filters

allpass.2nd~ allpass.filt~ bitnormal~ comb.filt~ lop.bw~ hip.bw~ biquads~ bandpass~ bandstop~ crossover~ bpbank~ bicoeff2 brickwall~ eq~ highpass~ highshelf~ lop2~ lowpass~ lowshelf~ mov.avg~ resonbank~ resonbank2~ vcf2~ resonant~ resonant2~ svfilter~

sampling, playing, granulation

player~ gran.player~ pvoc.player~ pvoc.live~ batch.rec~ bach.write~ rec.file~ play.file~ tabplayer~ tabwriter~ sample~ sfload

synthesis: synthesizers

pm2~ pm4~ pm6~ sfont~ sfz~ plaits~ synth~

synthesis: granular

grain.synth~

synthesis: physical modeling

pluck~

synthesis: oscillators

cosine~ impulse~ impulse2~ parabolic~ pulse~ saw~ saw2~ oscbank~ oscbank2~ oscnoise~ sine~ square~ tri~ gaussian~ vsaw~ fm~ pm~ wavetable~ wt2d~ blip~ bl.osc~ bl.imp~ bl.imp2~ bl.saw~ bl.saw2~ bl.square~ bl.tri~ bl.vsaw~ bl.wavetable~ damp.osc~

synthesis: chaotic, stochastic, noise

white~ brown~ perlin~ crackle~ cusp~ fbsine~ fbsine2~ gbman~ gray~ henon~ ikeda~ latoocarfian~ lorenz~ lfnoise~ lincong~ logistic~ quad~ stepnoise~ rampnoise~ randpulse~ randpulse2~ standard~ pink~ xmod~ xmod2~ gendyn~ velvet~

control: mouse/keyboard

mouse canvas.mouse keycode keymap keypress

control: fade/pan/routing

euclid fader~ autofade~ autofade.mc~ autofade2~ autofade2.mc~ balance~ pan~ pan.mc~ pan2~ pan4~ spread~ spread.mc~ rotate~ rotate.mc~ xfade~  xfade.mc~ xgate~ xgate.mc~ xgate2~ xgate2.mc~ xselect~ xselect.mc~ xselect2~ xselect2.mc~ mtx~ mtx.mc~

control: sequencers

score score2 pattern list.seq sequencer sequencer~ phaseseq~ impseq~ rec rec2

control: envelopes

adsr~ asr~ decay~ decay2~ envelope~ envgen~

control: ramp/line/curve generators

{amp~ susloop~ function~ slew slew~ slew2 slew2~ lag~ lag2~ glide glide~ glide2 glide2~

control: random/stochastic

rand.f rand.f~ rand.i rand.i~ rand.list rand.u rand.dist rand.hist histogram markov drunkard drunkard~ brown randpulse randpulse2 lfnoise stepnoise rampnoise

control: control rate lfo

lfo phasor pimp impulse pulse

control: triggers

above above~ bangdiv chance chance~ dust~ dust2~ gatehold~ gate2imp~ pimp~ pimpmul~ pulsecount~ pulsediv~ sh~ schmitt schmitt~ status status~ trig.delay~ trig.delay2~ toggleff~ timed.gate timed.gate~ match~ trig2bang trig2bang~ trighold~

control: triggers, clock

clock metronome metronome~ polymetro polymetro~ speed tempo tempo~

analysis

changed~ changed2~ detect~ lastvalue~ median~ peak~ tap range range~ maxpeak~ rms~ mov.rms~ vu~ zerocross~ beat~

M.E.R.D.A.

(Modular EuroRacks Dancing Along)

A submodule of ELSE by Porres (this is also by Porres).

Modules list (20 objects):

classic

adsr.m~ lfo.m~ seq8.m~ vca.m~ vcf.m~ vco.m~

FX

chorus.m~ delay.m~ drive.m~ flanger.m~ phaser.m~ plate.rev.m~ rm.m~

oscillators

gendyn.m~ plaits.m~ pluck.m~ pm6.m~

tools

presets.m sig.m~

extra

brane.m~

ALTERNATIVES TO CYCLONE

ELSE offers alternatives to objects from the Cyclone library (a library that clones objects from MAX/MSP). The objects that have no similar counterpart in ELSE (at least so far) are: anal / buddy / capture / capture~ / coll / cycle / decide / decode / frameaccum~ / framedelta~ / funbuff / funnel / flush / forward / kink~ / linedrive / prob / match / maximum / minimum / mousefilter / next / offer / peak / prob / pv / spray / substitute / teeth~ / trough / universal / vectral~

But, here are some considerations:

Alternatives:

GUI: