Closed unleashed7 closed 6 months ago
Turn ray tracing off
You can try one of the pd-upscaler builds here if you want to even attempt to actually leave ray tracing on: https://github.com/praydog/REFramework/actions
But it might not actually fix anything other than TAA. I'm not trying to fix the Ray Tracing option.
You can try one of the pd-upscaler builds here if you want to even attempt to actually leave ray tracing on: https://github.com/praydog/REFramework/actions
But it might not actually fix anything other than TAA. I'm not trying to fix the Ray Tracing option.
Oh, I thought something's wrong on my end, I saw some videos that you were quick to make the mod compatible with the RTX version back when it came out, I assume that was mostly for compatibility with the DX12 version then? But if it's not meant to run well like this, then I'll just give it up. Thanks!
The RT version works fine. Just not with the actual Ray Tracing option enabled, which is causing the ghosting you're seeing.
I tried everything I could think of to solve this, I can't imagine this being normal, or is it?
https://github.com/praydog/REFramework/assets/49449100/09ede8b0-7ff4-4192-8c97-eb6907a5a06f
Showing on the video in order:
Things I tried:
I didn't try the non-RT build yet, but the RT version is supported and couldn't find anyone else having this issue, so assuming it must be a bug. Even in this random YT gameplay, the gate is correctly mirrored in the reflection (I think, as it's hard to see) while for me there's missing/incorrect reflection.
Setup: